Sports betting regulations
1. Name of the applicant, form of incorporation, location and business
Information on the website is provided by the operator Bet Boom N.V., reg.number 136034, with its registered office at Wilhelminalaan 13, E-Commerce Park Vredenberg, Curacao. License number - 8048 / JAZ2015-022 BET BOOM LP, reg. nr. SL21526, registered office at Suite 1, 4 Queen Street, Edinburgh, EH2 1JE, Scotland. Merchant location - Conference House, 152 Morrison Street The Exchange Edinburgh Lothian Region EH3 8EB United Kingdom.
2. Brand name
Title: BetBoom
Site: betboom.com
3. Type of gambling
Gambling in the context of these Regulations means a risk-based winning agreement concluded by the Participants with the Gambling Organizer in accordance with the rules established by the gambling organizer.
4. Description of the organization and betting
4.1. The essence of the sports and e-sports sections in BetBoom is to place bets on the forecast of a possible variant (hereinafter: the outcome of the event) of a gaming, sports, socially significant event, while the win is due to the fact of partial or complete coincidence of the forecast. According to a pre-announced program, the organizer accepts bets on some events taking place in the world.
In this regulation, the terms have the following meanings
Program (line) - a list of the upcoming event (events), its (their) possible outcome (outcomes) and winning odds, which the organizer periodically offers to the participants. From the moment of the announcement of the acceptance of online bets, they are considered an integral part of the program. Participants of the game can familiarize themselves with the program (including online bets) drawn up by the Organizer and its changes either at the organizer's office, or at the betting points, or on the company's website.
A bet is an amount of money that a participant, of his choice, places on the forecast of an event or a group of events, and in case of a loss, he loses the right to claim it back (loses it).
The outcome of an event is the result of a possible variant of a game, sporting, socially significant event, to which the Organizer provides the coefficient of winning.
Winning coefficient - coefficient expressed in a numerical unit, determined by the Organizer for the outcome of this event.
The odds may change after each bet, but only on the condition that the bets placed before that remain in force and are not revised.
Participant - a person who has reached the age allowed for participation in gambling and bookmaking by law, who has entered into a bet with a bookmaker, in accordance with the rules of the game established in these regulations.
Bet - an agreement concluded between the bookmaker and the participant, according to which the loser must fulfill his obligations. The bets are concluded in the form of accepting bets from the participants according to the conditions proposed by the organizer in these Regulations.
Bookmaker - an employee of the organizer - a bookmaker, a computer operator who is authorized to accept bets, pay out winnings and make other transactions with participants as specified in these Regulations.
Ticket - an official record of the bets made on a magnetic medium or other electronic equipment (server).
A contractual match is an event, the outcome of which is initially agreed upon. Fixed matches are those events in connection with which:
1. The organizer makes a written request, and on the basis of this request, Federbet AISBL (http://federbet.com) provides written justification for the original agreement in this event.
2. The Organizer has sufficient suspicion to believe that the reasonable course of the event was violated, and a contractual event took place, as evidence of which can be the decisions and messages of the organizing companies of the games, the governing and regulatory bodies of the respective federations, as well as:
- Abnormal, illogical volumes and / or trajectories of bets on the outcome of this event on the Organizer's website (if one or several participants made repeated bets in which the same options were selected, or bets related to only one of the participants in the match ("W1" , HandicaMin, Individual Total Opponent 1, etc.));
- If the Organizer receives information from other persons, government agencies about dubious activity or the nature of bets on the outcome of any event;
- If, when placing a bet, the participant has reached an agreement with the participant of the event or his affiliates.
Game account - a special game account for each participant, created on the Organizer's server after the participant's registration on the Organizer's website, access to which is only available to the participant.
Blocking a game account is a restriction applied by the Organizer to a participant's game account in case of violation of the requirements established by these regulations or the law, in which the participant cannot enter his game account until the grounds for the restriction are removed.
Suspension of a game account is a restriction applied by the Organizer to a participant's game account in case of violation of the requirements established by these regulations or the law, under which a participant can enter his game account, but cannot perform any actions (place bets, replenish a game account, make payments from the gaming account) until the grounds for the restriction are removed.
4.2․ The fact of winning or not winning the accepted bet is determined by recording the fact of an event or a group of events, taking into account the outcome (result) of the event. The outcome (result) of the event is determined according to the information given by the official organizer and / or organizers of the event.
If the result of an event that took place was later canceled for any reason, then this circumstance is not taken into account, and bets are payable according to the initial (actual) results, unless the original published results of the event were changed within 24 hours after their initial publication.
FOOTBALL
- FIFA International Championships (FIFA) — http://www.fifa.com
- UEFA European Championships (UEFA) — http://www.uefa.com
- CONCACAF North American Champions League (CONCACAF) — http://www.concacaf.com
- South American Champions League CONMEBOL (CONMEBOL) — http://www.conmebol.com
- African Champions League CAF (CAF) — http://www.cafonline.com
- Asian Champions League (AFC) — http://www.the-afc.com
Arab Cup, LeagueChampions of Arab countries — http://www.soccerway.com
- In the absence of information: http://www.goalzz.com
Azerbaijan — http://www.pfl.az
- In the absence of information: http://www.affa.az
- Albania — http://www.fshf.org
Algeria — http://www.lfp.dz
- In the absence of information: http://www.soccerway.com
UAE — http://http://www.uaefa.ае
- In the absence of information: http://www.uae2.agleague.ae
- USA :
- MLS — http://www.mlssoccer.com
- USL — http://www.uslsoccer.com
- NASL — http://www.nasl.com
- NWSL — http://www.nwslsoccer.com
- WPSL — http://www.nwslsoccer.com
England — http://www.premierleague.com
- In the absence of information: http://www.espn.com
- Angola — http://www.girabola.com
- Andorra — http://www.faf.ad
Australia — http://www.a-league.com.au
- In the absence of information: http://www.myfootball.com.au
Australia — http://www.bundesliga.at
- In the absence of information:http://www.oefb.at
Argentina — Argentina Cup http://www.saf.com.arhttp://www.copaargentina.org
- In the absence of information: http://www.afa.com.ar
- Bahrain — http://www.bfa.bh
- Bangladesh — http://www.bff.com.bd
Belarus — http://www.football.by
- In the absence of information: http://www.abff.by
Belgium http://www.sport.be
League Proximum (PROXIMUS LEAGUE): http://www.proximussports.be/nl/voetbal/proximus-league
- In the absence of information: http://www.belgianfootball.be
Botswana — http://www.bfa.co.bw
- In the absence of information: http://www.belgianfootball.be
Bolivia — http://www.fbf.sidbol.com
- In the absence of information: http://www.lfpb.paraelfutbol.com
- Bosnia and Herzegovina — http://www.nfsbih.ba
Bulgaria — http://www.fpleague.bg
- In the absence of information:http://www.bfunion.bg
Brazil:
- http://www.cbf.com.br
- PAULISTA — http://www.futebolpaulista.com.br
- MINEIRO — fmf.com.br
- PARANAENSE — http://www.federacaopr.com.br
- CEARENSE — http://www.futebolcearense.com.br
- GAUCHO — http://www.fgf.com.br
- PARAENSE — http://www.fpfpara.com.br
- PERNAMBUCHO — http://fpf-pe.com.br/pt/home
CATARINENSE — http://fcf.com.br
- In the absence of information: http://www.fferj.com.br
- Ghana — http://www.ghanafa.org
Germany:
- http://www.bundesliga.com
1. DFB — http://www.dfb.de
In the absence of information: http://www.kicker.de
- Guatemala — http://ligagt.org
In the absence of information: http://www.guatefutbol.com
- Denmark — http://www.superliga.dk
In the absence of information:
http://www.dbu.dk
- Egypt — http://www.efa.com.eg
In the absence of information: http://www.soccerway.com
- Zambia — http://www.fazfootball.com
- Zimbabwe — premierleague.co.zw
In the absence of information: http://www.espn.com
- Ecuador — http://www.ecuafutbol.org
In the absence of information: http://www.futbolecuador.com
- Estonia — http://www.jalgpall.ee
- Thailand — http://www.thaileague.co.th
- Tunisia — http://www.ftf.org.tn
- Turkey — http://www.tff.org.tr
- Indonesia — http://www.liga-indonesia.id
- Ireland — http://www.sseairtricityleague.ie
- Iceland — http://www.ksi.is
- Spain — http://www.laliga.es
In the absence of information: http://www.espn.com
- Israel — http://www.football.org.il
In the absence of information: http://www.one.co.il
- Italy :
- Serie A — http://www.legaseriea.it
- Serie B — http://www.legab.it
- Serie C (League Pro) — http://www.lega-pro.com
In the absence of information: http://www.figc.it
- Iran — http://www.persianleague.com
In the absence of information: http://www.iranleague.ir
- Latvia — http://www.lff.lv
- Poland — http://www.ekstraklasa.org
In the absence of information: http://www.pzpn.pl
- Lebanon — http://lebanesefootballassociation.com
In the absence of information: http://www.soccerway.com
- Liechtenstein — http://www.lfv.li
- Lithuania — http://www.lff.lt
- Luxembourg — http://www.flf.lu
- Croatia — http://www.prva-hnl.hr
In the absence of information: http://www.hns-cff.hr
- Cameroon — http://www.soccerway.com
In the absence of information: http://www.goalzz.com
- Canada — http://www.canadiansoccerleague.ca
- Cyprus — http://www.cfa.com.cy
- Colombia — http://www.dimayor.com.co
- Congo — http://www.leopardsfoot.com
- Kosovo — http://www.ffk-kosova.com
- Costa Rica — http://www.unafut.com
In the absence of information: http://ligadeascensocr.com
- Ivory Coast — http://www.fifciv.com
In the absence of information: http://www.soccerway.com
- South Africa — http://www.psl.co.za
- Armenia — http://www.ffa.am
- South Korea — http://www.kleague.com
In the absence of information: http://www.n-league.net
- Northern Ireland — http://www.nifootballleague.com
- India — http://www.the-aiff.com
- Honduras — http://www.lnphn.com
- Hong Kong — http://www.hkfa.com
- Jordan — http://www.jfa.com.jo/en
- Greece — http://www.superleaguegreece.net
- Hungary — http://www.mlsz.hu
- Kazakhstan — http://www.pflk.kz
- Japan — http://www.jleague.jp
- Malaysia — http://www.fam.org.my
In the absence of information: http://www.malaysianfootballleague.com
- Malta — http://www.mfa.com.mt
In the absence of information: http://www.maltafootball.com
- Macau — http://www.macaufa.com
- Macedonia — http://www.ffm.com.mk
- Morocco — http://www.frmf.ma
- Mexico:
- Liga MX — http://www.ligamx.net
- Ascenso MX — http://www.ascensomx.net
In the absence of information: http://www.femexfut.org.mx
- Moldova — http://www.fmf.md
- Jamaica — http://premierleaguejamaica.com.jm
- Nigeria — http://npfl.ng
- Netherlands
- KNVB — http://www.knvb.nl
- Kitchen Champion Division — https://keukenkampioendivisie.nl
In the absence of information: https://eredivisie.nl/nl-nl
- Nicaragua — http://www.ligaprimera.com
- New Zealand — http://www.nzfootball.co.nz
- Norway — https://www.eliteserien.no
In the absence of information: http://www.fotball.no
- Scotland — http://www.spfl.co.uk
In the absence of information: http://www.espn.com
- Sweden: https://www.allsvenskan.se
- SUPERETTAN — https://www.superettan.se
In the absence of information: http://www.svenskfotboll.se
- Switzerland — http://www.sfl.ch
In the absence of information: http://www.football.ch
- Uganda — http://www.upl.co.ug
In the absence of information: http://www.fufa.co.ug
- Wales — http://www.wpl.cymru
- Uzbekistan — http://www.pfl.uz
- Ukraine — http://www.upl.ua
In the absence of information: http://pfl.ua
- Uruguay — http://www.auf.org.uy
In the absence of information: http://elascenso.com
- Czech Republic — http://www.fotbal.cz
In the absence of information: http://en.fortunaliga.cz
- Montenegro — http://www.fscg.me
- Chile — http://www.anfp.cl
- China — http://csl-china.com
In the absence of information: http://www.thecfa.cn
- Pakistan — http://www.footballpakistan.com
- Palestine — http://www.pfa.ps
- Panama — http://www.fepafut.com
In the absence of information: http://lpf.com.pa
- Paraguay — http://www.apf.org.py
- Peru — http://adfp.org.pe
In the absence of information: http://www.peru.com/futbol
Portugal — http://www.ligaportugal.pt
In the absence of information: http://www.maisfutebol.iol.pt
- Gibraltar — http://www.gibraltarfa.com
- Rwanda — http://www.ferwafa.rw
- Romania — http://www.lpf.ro
In the absence of information: http://www.prosport.ro
- Russia:
- Premier League — https://premierliga.ru/
- FNL (FNL) — http://www.1fnl.ru
- PFL (PFL) — http://www.pfl-russia.com
- El Salvador — http://www.fesfut.org.sv
In the absence of information: http://www.primerafutboles.com
- San Marino — http://www.fsgc.sm
- Saudi Arabia — http://www.spl.com.sa
In the absence of information: http://www.saff.com.sa
- Senegal — http://www.lsfp.sn
- Serbia — http://www.superliga.rs
In the absence of information: https://prvaliga.rs
- Singapore — http://www.fas.org.sg
- Syria — http://www.syrian-soccer.com
In the absence of information: http://www.soccerway.com
- Slovakia: https://futbalnet.sk
- Fortuna League — http://www.futbalsfz.sk
In the absence of information: http://www.fortunaliga.sk
- Slovenia — http://www.nzs.si
Sudan — http://www.soccerway.com
- In the absence of information: http://www.goalzz.com
- Venezuela — http://www.federacionvenezolanadefutbol.org
Vietnam — https://www.vff.org.vn
- In the absence of information: https://vpf.vn
Georgia — http://www.erovnuliliga.ge
- In the absence of information: http://www.gff.ge
- Tanzania — http://www.tff.or.tz
Tajikistan — http://www.fft.tj
- In the absence of information: https://tfl.tj
Trinidad and Tobago — http://www.soccerway.com
- In case of absence of information: http://www.goalzz.com
Qatar — http://www.qfa.com.qa
- In the absence of information: http://www.soccerway.com
Kenya — http://www.kenyapremierleague.com
- In the absence of information: http://footballkenya.org
Kuwait — http://www.kfa.org.kw
- In the absence of information: http://www.soccerway.com
- Oman — http://www.opl.om
- Faroe Islands — http://www.fsf.fo
Philippines — https://www.pfltv.ph
- In the absence of information: http://www.soccerway.com
Finland — http://www.veikkausliiga.com
- In the absence of information: http://www.palloliitto.fi
France — http://www.ligue1.com
- In the absence of information: http://www.lfp.fr
ICE HOCKEY
- International Championships — http://www.iihf.com
- Champions League — http://www.championshockeyleague.com
- Asian League — http://www.alhockey.com
- Alpine Hockey League — http://www.alps.hockey
- International Hockey League (MOL) — http://www.icehockey.hu
- BeNe League — http://www.beneleague-icehockey.com
- USA:
- NHL — http://www.nhl.com
- AHL — http://www.theahl.com
- ECHL — http://www.echl.com
- EHL — http://www.easternhockeyleague.org
- NAHL — http://www.nahl.com
- NCAA — https://www.ncaa.com
- USPHL — http://www.usphl.com
- NWHL — http://www.nwhleague.com
Australia — http://www.theaihl.com
- In the absence of information: http://www.iha.org.au
Austria — http://www.erstebankliga.at
- In the absence of information: http://www.hockey.at
- Belarus — http://www.hockey.by
- Germany
- DEL — http://www.del.org
DEL 2 — http://www.del-2.org
- In the absence of information: http://www.deb-online.de
- Denmark — http://www.ishockey.dk
Estonia — http://www.eestihoki.ee
- In the absence of information: http://www.soccerway.com
- Spain — http://www.fedhielo.com
- Italy — http://www.fisg.it
- Latvia — http://www.lhf.lv
- Poland — http://www.polskahokejliga.pl
- Lithuania — http://www.hockey.lt
- Croatia — http://www.hrhokej.net
Canada:
- OHL — http://www.ontariohockeyleague.com
- QMJHL — http://www.theqmjhl.ca
- CHL — http://www.chl.ca
- BCHL — http://www.bchl.ca
- CCHL — http://www.thecchl.ca
- WHL — http://www.whl.ca
- CWHL — http://www.thecwhl.com
- LHJQ — http://www.lhjaaaq.com
- OJHL — http://www.ojhl.ca
- RBC — http://www.hockeycanada.ca
- VIJHL — http://www.vijhl.com
- OUA — http://www.oua.ca
- SJHL — http://www.sjhl.ca
- Hungary — http://www.jegkorongszovetseg.hu
- Kazakhstan — http://www.icehockey.kz
- Japan — http://www.jihf.or.jp
- United Kingdom — http://www.eliteleague.co.uk
- New Zealand — https://www.nzihl.com
- Norway — http://www.hockey.no
Sweden — http://www.shl.se
- In the absence of information: http://www.swehockey.se
- Switzerland — http://www.sihf.ch
- Ukraine — http://fhu.com.ua
- Czech Republic — http://www.hokej.cz
- Romania — http://www.rohockey.ro
- Russia
- KHL — http://www.khl.ru
- VHL — http://www.vhlru.ru
- VHL B — http://www.vhl.su
- MHL — http://www.mhl.khl.ru
MHL B — http://www.mhl2.khl.ru
- In the absence of information: http://www.mihf.ru
- Slovakia — http://www.hockeyslovakia.sk
- Slovenia — http://www.hokej.si
Finland — http://www.liiga.fi
- In the absence of information: http://www.mestis.fi
- France — http://www.hockeyfrance.com
BASKETBALL
- FIBA International Championships (FIBA) — http://www.fiba.com
- European Championships
- FIBA EUROPE — http://www.fibaeurope.com
- Champions League — http://www.championsleague.basketball
- European League (women) — http://ewbl.eu
- European Cup — http://eurocupbasketball.com
Euroleague ULEB — http://www.euroleague.net
- In the absence of information: http://www.eurocupbasketball.com
- Adriatic League
Adriatic League Second Division — http://www.aba-liga.com
(men) http://waba-league.com
- (women) http://druga.aba-liga.com
- Alps-Adria Cup — http://www.alpeadriacup.com
- Balkan League — http://www.balkanleague.net
- Baltic League — http://www.bbl.net
- VTB United League:
VTB United Youth League — http://www.vtb-league.com http://www.vtbyouth-league.com
- In the absence of information: http://www.pro100basket.ru
- Southeast Asian League — http://www.aseanbasketballleague.com
3X3 FIBA — http://www.fiba.basketball
- In the absence of information: http://www.play.fiba3x3.com
- League BIG 3 — http://big3.com
- YOUNG 3 — http://young3.com
- Albania — http://www.fshb.al
- Algeria — http://www.fabbalgerie.dz
USA
- NBA — http://www.nba.com
- WNBA — http://www.wnba.com
- NCAA — http://www.ncaa.com
- NAIA — http://www.naia.org
- G LEAGUE — http://gleague.nba.com
- WNCCA — http://www.espn.com
- Angola — http://www.fab.ao
- Antigua and Barbuda — http://www.antiguabasketball.com
- Australia
- NBL (men) — http://www.nbl.com.au
WNBL (women) — http://www.wnbl.com.au
- In the absence of information: http://www.australia.basketball
- Austria — http://www.oebl.at
Argentina — http://www.lnb.com.ar
- In the absence of information: http://www.argentina.basketball/tfb
Bahrain — http://www.asia-basket.com
- In the absence of information: http://www.goalzz.com
- Belarus — http://www.bbf.by
Belgium — http://www.euromillionsbasketball.be
- In the absence of information: http://www.awbb.be
- Bosnia and Herzegovina — http://www.basket.ba
Bulgaria — http://www.bgbasket.com
- In the absence of information: https://www.bblbasketball.com
- Brazil
- LSB — http://www.lnb.com.br
Liga Super Basketball — http://www.ligasuperbasketball.com
- In the absence of information: http://www.ligadebasquetefeminino.com.br
- Germany
- PRO A — http://www.beko-bbl.de
Basketball Bundesliga — http://www.2basketballbundesliga.de
- In the absence of information: http://www.dbbl.de
- Denmark
- Basketligaen (men) — http://www.basketligaen.dk
- Dameligaen (women) — http://dameligaen.dk
- Dominican Republic — http://portal.lnb.com.do
- Ecuador — http://www.feb.ec
- Estonia — http://www.basket.ee
- Thailand — http://www.tbl.mthai.com
- Tunisia — http://www.ftbb.org.tn
Turkey — http://www.tbl.org.tr
- In the absence of information: http://www.tbf.org.tr
- Indonesia
- SRIKANDI CUP — http://www.nblindonesia.com
PERBASI CUP — http://srikandicup.com http://perbasi.web.geniussports.com
- In the absence of information: http://www.mainbasket.com
- Ireland — https://www.basketballireland.ie
- Iceland — http://www.kki.is
Spain — http://www.acb.com
- In the absence of information: http://www.feb.es
Israel — http://www.basket.co.il
- In the absence of information: http://www.ibasketball.co.il
- Italy
- Men: http://www.legabasket.it
Women: http://www.legabasketfemminile.it
- In the absence of information: http://www.fip.it
- Iran — http://www.iribf.ir
- Latvia — http://www.basket.lv
- Poland
- Men: http://www.plk.pl
Women: http://www.basketligakobiet.pl
- In the absence of information: http://rozgrywki.pzkosz.pl
- Lebanon — http://www.flbb.com
- Lithuania
- LKL (men) — http://www.lkl.lt
- LMKL (women) — http://www.lmkl.lt
- NKL — http://www.nklyga.lt
- KKML — http://www.kkml.lt
- MOTERU — http://www.moterulyga.lt
- Croatia — http://www.hks-cbf.hr
- Cameroon — http://www.fecabasket.com
- Canada — http://www.nblcanada.com
- Cyprus — http://www.basketball.org.cy
- Kyrgyzstan — http://www.basketball.kg
- Kosovo — http://www.basketbolli.com
- Ivory Coast — http://www.fibbci.com
- Cuba — http://www.latinbasket.com
- Armenia — http://site.fibaorganizer.com
- South Korea:
- Men: http://www.kbl.or.kr
- Women: http://www.wkbl.or.kr
- India — http://www.basketballfederationindia.org
- Hong Kong — http://www.basketball.org.hk
- Jordan — http://www.jbf.jo
- Greece:
- Second Division: http://www.esake.gr (men)
- Championship of Attica: http://www.basket.gr (women)
- South Attica Championship: http://www.basketa2.gr
- http://www.eska.gr
- http://www.eskana.gr
- Hungary — http://www.kosarsport.hu
- Kazakhstan — https://www.nbf.kz
- Japan:
- Men: http://www.bleague.jp
Women: https://www.wjbl.org
- In the absence of information: http://www.japanbasketball.jp
- Madagascar — http://mbf.web.geniussports.com
- Malaysia:
- Men: http://maba.com.my
- Women: http://mwbl.com.my
- Macau — http://www.basketball.org.mo
- Macedonia — http://www.mkf.mk
- Morocco — http://www.frmbb.com
- United Kingdom:
- Men: http://www.bbl.org.uk
- Women: http://www.wbbl.org.uk
Mexico — http://www.lnbp.com.mx
- In the absence of information: http://cibacopa.org
- Moldova — http://www.fbrm.md
- Mongolia — http://mnba.mn/mnba
- Netherlands — http://www.basketballleague.nl
New Zealand — http://www.nznbl.basketball
- In the absence of information: http://www.basketball.org.nz
- Norway — http://www.basket.no
- Sweden:
- Men: http://basketliganherr.se
Women: http://basketligandam.se
- In the absence of information: http://www.superettanherr.sei
- Switzerland — http://www.lnba.ch
- Uganda — http://fuba.web.geniussports.com
- Uzbekistan — http://site.fibaorganizer.com
- Ukraine — http://www.fbu.ua
- Uruguay — http://www.fubb.org.uy
Czech Republic — http://www.cbf.cz
- In the absence of information: http://www.zenskybasket.cz
- Montenegro — http://www.kscg.me
- Chile — http://www.lnb.cl
- China:
NBL: http://www.cba-chinaleague.com http://www.cba.net.cn
- In the absence of information: http://sports.sina.com.cn/cba
- Peru — http://www.ligadelima.com
Portugal — http://www.fpb.pt
- In the absence of information: http://live.fibaeurope.com
- Puerto Rico — http://www.bsnpr.com
- Rwanda — http://ferwaba.web.geniussports.com
- Romania — http://www.frbaschet.ro
- Russia:
League 3X3 PRO: http://www.russiabasket.ru http://3x3spb.ru
- In the absence of information: http://pro100basket.ru
- El Salvador — http://www.fesabal.com
- Saudi Arabia — http://www.sbl.sa
- Senegal — http://basketsenegal.com
- Serbia:
- Men: http://www.kls.rs
- Women: http://www.zkls.kss.rs
In the absence of information: http://www.lige.kss.rs
- Singapore — http://www.bas.org.sg
- Syria — http://www.syrbf.org
- Slovakia — http://www.basketliga.sk
- Slovenia — http://www.kzs.si
Venezuela — http://www.lpb.com.ve
- In the absence of information: http://serieavzla.com/web
- Vietnam — https://www.vba.vn
- Georgia — http://www.gbf.ge
- Qatar — http://www.qatarbasketball.qa/ar
- PhilippinesЛ
- PBA: http://www.pba.ph
- PBA D: http://pbadleague.inquirer.net
- UAAP: http://sports.abs-cbn.com/uaap
- METRO: http://mmsf.web.geniussports.com
- MPBL: http://www.mpbl.web.geniussports.com
- Finland — http://www.basket.fi
- France:
- Men: http://www.lnb.fr
Women: http://www.basketlfb.com
- In the absence of information: http://www.ffbb.com
TENNIS
- ATP Championship: — http://www.atpworldtour.com
- Championship WTA: — http://www.wtatennis.com
- ITF Championship: — http://www.itftennis.com
- French Open - Roland Garros: — http://www.rolandgarros.com
- American Open: — http://www.usopen.org.com
- Australian Open: — http://www.ausopen.com
- Wimbledon: — http://www.wimbledon.com
- Davis Cup: — http://www.daviscup.com
- Federation Cup: — http://www.fedcup.com
- Hopman Cup: — http://www.hopmancup.com
- Next Generation ATP Finals: — http://www.nextgenatpfinals.com
- Czech. Extraliga: — http://tenisovaextraliga.cz
TABLE TENNIS
- International championships: — http://www.ittf.com
- European championships: — http://www.ettu.org
- Challenge Series: — http://challengerseries.net
- TT Cup: — http://www.tt-cup.com
- Germany: — http://www.en.ttbl.de
- France: — http://www.fftt.com
- Armenia: — https://www.tennisliga.live
VOLLEYBALL
- International championships: — http://www.fivb.com
- European championships: — http://www.cev.lu
- Middle European League: — http://mevza.volleynet.at
- Azerbaijan: — http://avf.az
- Algeria: — http://www.afvb.org
- England: — http://www.volleyballengland.org
- Austria: — http://www.volleynet.at
- Argentina: — http://www.aclav.com
- Belgium: — http://www.volleyvlaanderen.be
- Bulgaria: — http://www.bgvolleyball.com
- Brazil: — http://www.cbv.com.br
- Germany: — http://www.volleyball-bundesliga.de
- Denmark: — http://www.volleyliga.dk
- Estonia: — http://www.evf.ee
- Turkey: — http://www.tvf.org.tr
- Indonesia: — http://www.voliindonesia.com
- Ireland: — http://www.volleyballireland.com
- Iceland: — http://www.bli.is
- Spain: — http://www.rfevb.com
- Israel: — http://www.iva.org.il
- Italy: — http://www.legavolley.it (men) http://www.legavolleyfemminile.it (women)
- Iran: — http://www.iranvolleyball.com
- Latvia: — http://www.volejbols.lv
- Poland: — http://www.plusliga.pl (men) http://www.orlen-liga.pl (women)
- Lebanon: — http://www.lebvolley.com
- Lithuania: — http://www.ltf.lt
- Croatia: — http://www.hou.hr
- Cyprus: — http://www.volleyball.org.cy
- South Korea: — http://www.kovo.co.kr
Greece: — http://www.volleyleague.gr
- In the absence of information: — http://www.volleyball.gr
- Hungary: — http://www.hunvolley.hu
- Kazakhstan: — http://www.volley.kz
- Japan: — http://www.vleague.or.jp
- Netherlands: — http://www.volleybal.nl
- Norway: — http://www.volleyball.no
- Sweden: — http://www.volleyboll.se
- Switzerland: — http://www.volleyball.ch
- Ukraine: — http://www.fvu.in.ua
- Czech: — http://www.cvf.cz
- Montenegro: — http://www.oscg.me
- China: — http://www.volleychina.org
- Peru: — http://www.fpv.com.pe
- Portugal: — http://www.fpvoleibol.pt
- Romania: — http://www.frvolei.ro
- Russia: — http://www.volley.ru
- Serbia: — http://www.wienerliga.org
- Slovakia: — http://www.svf.sk
- Slovenia: — http://www.odbojka.si
- Qatar: — http://www.qvba.qa
Philippines: — http://www.philippinesuperliga.com
- In the absence of information: http://www.v-league.ph
- Finland: — http://www.mestaruusliiga.fi
- France: — http://www.lnv.fr
E-SPORT
E-FOOTBALL: — http://www.esportliga.pro#results
- In the absence of information: http://twitch.tv
E-BASKETBALL: — http://www.esportliga.pro#results
- In the absence of information: http://twitch.tv
E-HOCKEY: — http://www.esportliga.pro#results
- In the absence of information: http://twitch.tv
E-TENNIS: — http://www.esportliga.pro#results
- In the absence of information: http://twitch.tv
- E-RUGBY: — http://twitch.tv
- E-BASEBALL: — http://twitch.tv
- E-HANDBALL: — http://twitch.tv
- E-VOLLEYBALL: — http://twitch.tv
- E-UFC: — http://twitch.tv
COUNTER-STRIKE
http://www.counter-strike.net
- In the absence of information: http://www.esportlivescore.com
DOTA 2
http://www.dota2.com
- In the absence of information: http://www.esportlivescore.com
HEARTHSTONE
http://www.eu.battle.net/hearthstone/ru
- In the absence of information: http://www.esportlivescore.com
HEROES OF THE STORM
http://www.eu.battle.net/heroes/ru
- In the absence of information: http://www.esportlivescore.com
LOL
- http://www.eu.lolesports.com
- In the absence of information: http://www.esportlivescore.com
STARCRAFT 2
http://eu.battle.net
- In the absence of information: http://www.esportlivescore.com
MIXED MARTIAL ARTS
- UFC — http://www.ufc.com
- BELLATOR — http://www.bellator.com
- GLORY — http://www.gloryworldseries.com
- WSOF — http://www.wsof.com
- TITAN — http://www.titanfighting.com
- M1 GLOBAL — http://www.mixfight.ru
- STRIKEFORCE — http://www.strikeforce.com
- ACA — http://www.aca-mma.com
LEGACY FA — http://www.lfafighting.com
- In the absence of information: — http://www.espn.com
HANDBALL
- International championships — http://www.ihf.info
- European Champions League — http://www.ehfcl.com
- Women's Regional League — http://www.wrhl.info
- Southeast League — http://www.seha-liga.com
- England — http://www.englandhandball.com
- Austria — http://oehb.sportlive.at
- Belarus — http://www.handball.by
- Bulgaria — http://www.bulgarianhandball.eu
- Denmark — http://www.dhf.dk
- Estonia — http://www.handball.ee
- Ireland — http://www.olympichandball.org
- Iceland — http://www.hsi.is
Spain — http://www.asobal.es
- In the absence of information http://www.rfebm.net
- Israel — http://www.handballisr.co.il
- Latvia — http://www.handball.lv
- Poland — http://www.zprp.pl
- Lithuania — http://www.rankiniolyga.lt
- Luxembourg — http://www.flh.lu
- Croatia — http://www.hrs.hr
- Greece — http://www.handball.org.gr
- Hungary — http://www.keziszovetseg.hu
- Norway — http://www.handball.no
- Scotland — https://www.scottishhandball.com
- Sweden — http://www.svenskhandboll.se
- Switzerland — http://handball.ch
- Ukraine — http://www.handball.net.ua
- Czech — http://www.chf.cz
- Portugal — http://www.fpa.pt
- Romania — http://www.frh.ro
- Russia — http://www.rushandball.ru
- Serbia — http://www.rss.org.rs
- Slovenia — http://www.rokometna-zveza.si
- Qatar — http://www.qatarhandball.com
- Finland — http://www.finnhandball.net
- France — http://www.ff-handball.org
BEACH FOOTBALL — http://www.beachsoccer.com
BIATHLON — http://www.biathlonworld.com
FUTSAL
- International championships — http://www.fifa.com
- European championships — http://www.uefa.com
- USA — http://www.futsal.com
- Belgium — http://www.futsalbelgium.com
- Brazil — http://www.ligafutsal.com.br
- Germany — http://www.fussball.de/homepage
- Spain — http://www.lnfs.es
- Italy — http://www.divisionecalcioa5.it
- Latvia — http://www.ltfa.lv
- Poland — http://futsalekstraklasa.pl
- Croatia — http://www.crofutsal.com
- Poland — http://www.futsalhellas.com
- Hungary — http://www.futsalhungary.hu
- Japan — http://www.fleague.jp
- Ukraine — http://www.futsal.com.ua
Czech — http://www.efutsal.cz
- In the absence of information: http://www.fotbal.cz
Portugal — http://www.futsalportugal.com
- In the absence of information: http://www.fpf.pt
Romania — http://www.frf.ro
- In the absence of information: http://www.frfotbal.ro
- Russia — http://www.amfr.ru
- Serbia — http://www.fss.rs
- Slovakia — http://www.futsalslovakia.sk
BEACH VOLLEYBALL — http://www.fivb.org
BASEBALL
- International championships — http://www.wbsc.org
- European championships — http://www.baseballeurope.com
- Asian Championships — http://www.baseballasia.org
- USA:
- MLB: http://www.mlb.com
- MiLB: http://www.milb.com
- NCAA: http://www.ncaa.com
- Australia — http://www.theabl.com.au
- Italy — http://www.theibl.ca
- Colombia — http://www.lcbp.com.co
- Cuba — http://www.beisbolcubano.cu
- South Korea — http://eng.koreabaseball.com
- Japan — http://www.npb.or.jp
- Mexico — http://www.lmp.mx
- Netherlands — http://www.knbsb.nl
- Puerto Rico — http://www.ligapr.com
- Venezuela — https://www.lvbp.com
AMERICAN FOOTBALL
- International championships — http://www.ifafworldchampionship.org
- European championships — http://www.eurobowl.info
- USA:
- NFL: http://www.nfl.com
- NCAA: http://www.ncaa.com
- AFL: http://www.arenafootball.co
- Austria — http://www.football.at
- Canada — http://www.cfl.ca
SNOOKER — http://www.snooker.org
— In the absence of information: http://www.worldsnooker.com
BADMINTON — http://www.bwfbadminton.org
— In the absence of information: http://www.tournamentsoftware.com
DARTS
- International championships:
- PDC: http://www.pdc.tv
- BDO: http://www.bdodarts.com
RUGBY LEAGUE
- International championships — http://www.rlwc2021.com
- European championships — http://www.rlef.eu.com
- Asian Championships — http://www.asiapacificrl.com
- England — http://www.rugby-league.com
- Australia:
- NRL: http://www.nrl.com
- NSW: http://www.nswrl.com.au
- France — https://www.ffr13.fr
HOCKEY WITH A BALL
- International championships — http://www.worldbandy.com
- USA — https://www.usabandy.com
- Norway — http://www.bandyforbundet.no
- Sweden — http://www.svenskbandy.se
- Russia — http://www.rusbandy.ru
- Finland — http://www.finbandy.fi
BOXING — http://www.boxrec.com
In the absence of information: http://www.rusboxing.ru
MOTORSPORT — http://www.formula1.com
Cycling — http://www.uci.org
RUGBY UNION
International championships — http://www.irb.com
- In the absence of information: http://www.worldrugby.org
- European championships:
- GUINNESS PRO14: http://www.pro14rugby.org
- EPCRUGBY: http://www.epcrugby.com
- IRFU: http://www.irishrugby.ie
- GUINNESS: http://www.sixnationsrugby.com
In the absence of information: http://www. rugbyeurope.eu
USA — https://www.usarugby.org
- In the absence of information: http://www.usmlr.com
England — http://www.englandrugby.com
- In the absence of information: http://www.premiershiprugby.com
- Australia — http://www.rugby.com.au
- Spain — http://www.ferugby.es
- Italy — http://www.federugby.it
- South Africa — http://www.sarfu.org.za
- Japan — http://www.top-league.jp
- New Zealand — http://www.heartlandchampionship.co.nz
- Wales — http://www.wru.wales
- Romania — http://www.frr.ro
- Russia — http://www.rugby.ru
- France — http://www.lnr.fr
CRICKET — http://www.icc-cricket.com
GOLF — http://www.golf.tv
CURLING
- International championships — http://www.worldcurling.org
- England — http://www.curlingengland.com
- Canada — http://www.curling.ca
ATHLETICS — http://www.iaaf.org
MOTOSPORT — http://www.motogp.com
SURFING — http://www.worldsurfleague.com
FLOORBALL
- International championships — http://www.floorball.org
- Denmark — http://www.floorball.dk
- Norway — http://www.innebandy.no
- Sweden — http://www.innebandy.se
- Switzerland — http://www.swissunihockey.ch
- Czech — http://www.ceskyflorbal.cz
- Finland — http://www.salibandy.fi
FIELD HOCKEY
- International championships — http://www.fih.ch
- Euroleague — http://www.ehlhockey.tv
- England — http://www.englandhockey.co.uk
- Belgium — https://www.hockeybelgium.lesoir.be
- Germany — http://www.hockeyliga.de
- Spain — http://www.rfeh.es
- Italy — http://www.federhockey.it
- India — http://www.hockeyindia.org
- Netherlands — http://www.hockey.nl
- Russia — https://www.fhtr.ru
CHESS — http://www.fide.com
OLYMPIC GAMES — http://www.olympic.org
Beach Handball: https://www.ihf.info/
Minifootball:
International Competitions: https://www.wmfworldcup.com/
In case of missing information: https://www.minifootball.com/
- Austria: https://www.oekfb.com/
- Russia: https://amfr.ru/
Softball:
- International Competitions: http://www.wbsc.org/
- USA: https://www.ncaa.com/sports/softball/d1
The initial (actual) result is the result that was announced by the official organizer and / or organizers of this event immediately after its end. If, within 72 hours after the end of the event, the official organizer and / or organizers of the event do not report the result of the event (events), then the organizer of the gambling game may use other information sources, informing the game participants about the source of this information and the result.
4.3. Types of bets
Single bet (single) - in this type you need to guess the outcome of one event. Single bets are accepted on any event specified in the program. The winnings for single bets are equal to the amount of the bet multiplied by the odds of the selected outcome.
Express - in this type of bets you need to guess the outcome of more than one unrelated events at the same time (the maximum number of events in an express bet is 30). If at least one event in the multi bet is guessed incorrectly, the entire multi bet is considered lost. Any combination of events unrelated to each other can be included in the express, if nothing else is provided for by the rules of the game of these regulations. And also, at the discretion of the organizer, express bets may not be accepted on some events. Dependent events cannot be included in a multi bet: the same event cannot participate in a multi bet more than once. If there are dependent or interrelated events in the express, then only one of them with the highest coefficient is left for calculation. The winning odds of the multi bet are calculated by multiplying the winning odds of all the events included in the multi bet. The winning of the multi bets is equal to the bet amount multiplied by the winning odds of the multi bet.
System - this type of bet is a complete combination of a given number of one-dimensional express bets (system options), preselected from a group of events and differing from each other by at least one event (the maximum number of events in the system is 16). It is characterized by the same bet size for each option (express) and the same number of events in each option (express). In the system, each combination (variant) is calculated as a separate express. When placing a bet on a system, you must indicate the total number of events for the system and the number of events for one variant (express). The size of the bet on one option (express) in the system is determined by dividing the total amount of the bet placed on the system by the number of options (express) of this system. The winnings in the system are equal to the sum of the winnings on the express bets included in the system. The number and ratio of options included in the system are determined by the organizer and, at his discretion, can be changed at any time. A list of the number and ratio of options included in the system is either attached to the program or published separately from it.
For example, consider a 2/3 system. As the amount of the bet on this system, we will take conditionally 150 USD. Let's select the following events:
Exodus
Event | Win1 | Draw | Win2 |
---|---|---|---|
Inter M. - Ajax | 1.5 | 4.2 | 7.5 |
Bayer L. - Mainz | 1.75 | 3 | 5.5 |
Sharapova M. - Ivanovich A. | 1.45 | - | 2.5 |
Let's choose the outcomes of events:
Event | Exodus | Winning coefficient |
---|---|---|
Inter M. - Ajax | WIN1 | 1.5 |
Bayer L. - Mainz | Draw | 3 |
Sharapova M. - Ivanovich A. | Win2 | 2.5 |
In the 2/3 system (two out of three), 3 options (express) are possible, therefore։
Option (express) 1 | Option (express) 2 | Option (express) 3 | |||
---|---|---|---|---|---|
Event, Exodus | Winning coefficient | Event, Exodus | Winning coefficient | Event, Exodus | Winning coefficient |
Inter M. - Ajax, Win1 | 1.5 | Inter M. - Ajax, Win1 | 1.5 | Sharapova M. - Ivanovich A., Win2 | 2.5 |
Bayer L. - Mainz, Draw | 3 | Sharapova M. - Ivanovich A., Win2 | 2.5 | Bayer L. - Mainz, Draw | 3 |
The size of the bet on one variant (express) of the system will be 50 USD (150/3 = 50).
The winning options in this case will be:
Option 1 = 1.5 x 3 x 50 USD = 225 USD,
Option 2 = 1.5 x 2.5 x 50 USD = 187.5 USD,
Option 3 = 2.5 x 3 x $ 50 = $ 375.
The total winnings of the system will be equal to the sum of the winnings of all three options: 225 + 187.5 + 375 = 787.5 USD.
In case of incorrect prediction of two or more events in the system 2 out of 3, the system is considered lost (all three options lose).
In the case of an erroneous prediction of only one of the events, one option that enters the system wins.
For example, suppose that in the previous example, the outcome of the Inter M. - Ajax event was incorrectly predicted (the game ended with Ajax's victory), in this case options 1 and 2 are considered lost, and the system's winnings will be equal to the winning amount of the 3rd option - 150 USD.
4.4. Making changes to the ticket (Bet Editor)
From time to time it becomes necessary to edit your rate, add a new rate, or, for example, replace one of the rates with a more suitable option. The unique function "Bet Editor" allows Internet users and clients of betting points to make changes to already made bets of the following types - single and express. To change rates, you just need to:
1. go to the history of the game account;
2. select the "Bet Editor" option opposite the corresponding ticket;
3. make changes to the ticket;
4. Confirm the changes.
Ok, everything is clear, but what kind of changes can I make on the ticket?
1. In the case of a single bet, you can add new bets to the game ticket. Thus, a single bet will turn into an express bet.
For example, a bet was made on the victory of the first team "MIN" in the match Manchester United - Chelsea, but later you wanted to add another bet to this bet, for example, the victory of the second team "W2" in the match Inter - Juventus.
After adding it, you will receive an express bet:
Manchester United - Chelsea Exodus: WIN1
Inter - Juventus Exodus: WIN2
2. In the case of an express bet, it is possible not only to add new bets to the game ticket, but also to replace existing bets with other bets. Replacement is only valid under the following conditions:
• the event of the bet being replaced must not have taken place;
• the event of the bet being replaced must not be in the Live section of the website betboom.ru/sport;
• the coefficient of the substitution bet must be greater than the coefficient of the substituted bet as of the moment, regardless of the coefficient indicated on the ticket;
• a bet cannot be replaced with the same bet, but with a higher odds;
• the bet to be replaced must be active at the time of its replacement, otherwise the replacement will not be possible.
For example, the following express bet was made:
Manchester United - Chelsea Exodus: WIN1 - 1.6
Inter - Juventus Exodus: WIN2 - 1.8
Later you want to add to the multi bet, for example, in the match Bayern - Borussia D there will be over 4.5 goals - Total Over (4.5).
After adding it, you get the following express bet:
Manchester United - Chelsea Exodus: WIN1 - 1.6
Inter - Juventus Exodus: WIN2 -1.8
Bayern Munich - Borussia D Total: Over (4.5) - 2.2
In addition, you may not want to add a bet to the express, but replace any bet, for example, instead of the Inter - Juventus Exodus: WIN2 bet, include in the express bet Bayern - Borussia D Total: Over (4.5).
In order for this change to become possible, it is necessary that the Inter - Juventus match has not taken place, that it has not been in the Live Games section, and the odds of the bet "Bavaria - Borussia D Total: Over (4.5)" must be greater than the odds of the bet "Inter - Juventus Exodus: WIN2 "- > 1.8.
If the specified conditions are met, the bet may be changed, as a result of which we will receive the following express bet:
Manchester United - Chelsea Exodus: WIN1 - 1.6
Bayern Munich - Borussia D Total: Over (4.5) - 2.2
You can add an unlimited number of bets to single and multi bets until the limit of 30 bets for one multi is reached.
If the above conditions are met, all bets included in the express can be changed.
4.5 ․ Basic rules for accepting bets
4.5.1 ․ Bets are accepted only from persons who agree with the rules established by the organizer. Any bet made is a confirmation that the participant knows these rules and fully agrees with them.
4.5.2 ․ Bets are accepted before the actual start of the event, except for online bets. In the event that for any reason a bet was made after the actual start of the event, it is considered to be settled with odds 1, except for current online bets.
4.5.3 ․ Online bets are bets that are accepted during an event at the discretion of the organizer. In this case, bets can only be accepted until the outcome of the event is determined. Bets made after the outcome of the event has been determined are considered to be settled with odds 1. Information provided by the organizer when accepting online bets (match score, time played, etc.) is for informational purposes only and cannot be the basis for calculating bets.
4.5.4 ․ The organizer has the right to return the amount of the bet at any time before the actual start of the event. In this case, the placed bet (placed bets) is considered calculated with the odds of 1, which the organizer informs about by means of appropriate changes in the program or through other information sources.
It is not allowed to place bets on the event in which the one who makes the bet is directly involved, as well as if this event is considered contractual. For example, if the bettor is a match participant, referee, team owner, coach, or if, on the basis of a written justification by the Federbet AISBL organization, http://federbet.com, there was an agreement between the match participants, referees, coaches or two teams on the outcome of the event, etc. By placing a bet, the participant confirms that the outcome of the event on which he made a bet is unknown to him. In case of violation of these conditions, as well as in the case of placing bets on contractual events, the Organizer has the right not to pay the winnings and consider the bet to be settled with odds 1. the need to contact international organizations or additional research is needed) may postpone the payment of bets until a final decision is made, but no later than 3 months from the moment the event took place.
In case of committing these violations, the Organizer has the right to block this participant's gaming account or apply other restrictions on the gaming account (for example, the use of limits for games, bets.
The participant's gaming account may be blocked, or restrictions may be applied to the gaming account in the following cases:
- In case of detection of fraud committed by participants (replenishment by participants of their gaming accounts, placing bets and receiving winnings on stolen or belonging to other persons bank cards, opening gaming accounts according to personal data of other persons, accidental or deliberate disclosure by one participant of the password of another participant and withdrawal from his game account (amount / points), as a result of which the Organizer suffered financial or non-material damage;
- In case of unfair or improper use by a participant of his gaming accounts (expecting to receive possible income from other organizations) (for example, replenishment of gaming accounts and withdrawal of funds, regularly using payment and electronic systems, bank cards, etc.);
- If, when communicating with a support specialist, the participant does not comply with the rules of courtesy, uses threats, obscene or offensive words, swear words, expressions or manifestations of hatred in his correspondence, related, in particular, to ethnic origin, gender, religious or other grounds. In this case, the Organizer may apply warnings, blocking a phone number or access to online communication;
- If a participant is suspected of using special software or technical means to automate the process of placing bets;
- If there is a dispute or complaint or research with a participant in order to prohibit the withdrawal by the participant of the funds available on his gaming account;
- When it becomes clear that another person is using the already registered game account;
- In case of suspicion or disclosure of false, incorrect or invalid personal data registered by the participant on the game account (name, surname, date of birth, passport data, etc.), - In other cases of violation of the rules established by this Regulation.
The decision on blocking (unblocking) or limiting game accounts is made by the Organizer, taking into account the existing game history of the participant.
4.5.5. In all cases, when the bet is considered calculated with the odds of 1, it is subject to return, and if the bet is included in the express or system, then it is calculated with the odds "1" (one), i.e. does not affect the results of other events included in the express or system.
4.5.6. All bets are accepted based on the events of the proposed program (line) at the odds determined by the organizer. A separate number is allocated for each event in the program, as well as the deadline date and time for accepting bets on this event. The date and time of the beginning of the event indicated in the line are for informational purposes only. An erroneously indicated date is not a basis for cancellation of the bet. If the event took place earlier or later than the originally announced date, the bet is not considered to be settled with the odds 1. In this case, the bets are considered valid if they were made before the actual start of the event. Bets placed after the actual start of the event are considered to be settled with odds 1 (except for online bets). To calculate rates, the actual start time of the event is taken, which is determined on the basis of information issued by the official organizer or organizers of the event.
The “Event” column contains the names of the competing teams or events on which bets are accepted. In the list of events in the first place is the team on the field of which the match is being played. In the case of a match on the field of the team indicated in second place in the list of events, the bet on this match is calculated with odds of 1 (one), except for the following cases:
a) both teams are from the same city;
b) the games are held in one city, in the case of international tournaments - in one country;
c) playoffs (and the final match in particular) of the country's cup games;
d) when a friendly match is held;
e) when, according to the official calendar of a tournament or championship, the game was supposed to take place on the field of the first team, however, due to the presence of insufficient conditions or any obstacles for the play on the field of the first team, it is played on the field of the second team or on a neutral field.
The transfer of games to a neutral field is not a basis for invalidating bets. Further, the program indicates the outcomes of events, odds, handicaps, totals with their own symbols (for example, Russian version: date, event: football England - Belgium, outcome: victory of the first team - WIN1, odds 1.28, total: 2.5, over 1.7, less than 2, handicap for the first team F1 -1.5).
The program may also contain other information that is essential when placing a bet, and this enables the participant to use the program correctly, as well as to understand the meaning and essence of the conventional symbols contained in the program.
4.5.7. In individual tennis tournaments, as well as in matches of the final stage of major tournaments, which are held in one country, the order of opponents in a pair is free.
4.5.8. If an event that has not yet begun is postponed for no more than 24 hours, the bets are retained, and if for more than 24 hours, the bets are refunded, unless nothing else is provided for by these regulations. If within 24 hours it becomes known that the event has been postponed for more than 24 hours, then the final decision on whether the bets remain in force or will be returned is made by the bookmaker's office. If the NBA (NBA), NHL (NHL), NFL (NFL), VBL (MLB) matches did not take place on the appointed days, then the bet amounts are returned immediately the next day, unless the match is a playoff meeting and when the date was incorrect.
Exceptions are baseball games and ice hockey games played in (3x5), (3x7), (3x10), (3x15) formats. For them, the provisions under this paragraph set 8 hours instead of 24 hours.
In case the necessary statistical information is not available 24 hours after the scheduled start time of the event, the calculation may be delayed. The time of delay depends on the receipt of approved information on the official source, but not more than 72 hours.
The exception is also friendly matches (events), bets on which are subject to calculation with odds “1” (one), if the match is delayed for more than 24 hours. After receiving information about the postponement of a friendly match (event) within 24 hours, bets placed on the outcomes of this match (event) shall be settled with odds “1” (one) until the expiration of 24 hours.
4.5.9. An event that has already begun can be interrupted, i.e. be incomplete for any reason. An event is considered completed if it is interrupted, not completed within 24 hours, and if it has played at least:
Sport | Duration |
---|---|
FOOTBALL | 70 min. |
BASKETBALL (NBA) | 40 min. |
EUROBASKETBALL | 35 min. |
ICE HOCKEY | 50 min. |
HOCKEY WITH A BALL | 60 min. |
BASEBALL (MLB) | 5 innings. |
in these cases, the outcome (actual result) of the event considered to have taken place is the result at the time of the interruption of the event (except for tennis). In all other cases, the event is considered invalid, including cases of a tie at the time of stopping matches in those types where no draw is allowed by the charter (basketball, baseball, American football, NHL playoff series, etc.), and all bets (including online) are subject to return.
If the event is interrupted and is considered invalid, then those outcomes that by the time the event was stopped are uniquely determined and do not depend on the final result of the event (for example, a team will score a goal, both teams will score, who will score the first goal, one of the teams will win in the first half, and etc.) are taken as the basis for calculating bets (including on-line bets).
The exception are friendly matches (events), bets on which, if delayed for more than 24 hours, are settled according to these regulations (all outcomes that have become unambiguously clear are subject to settlement, and bets placed on all other outcomes are subject to refund). In case it becomes clear that a friendly match (event) is postponed for more than 24 hours or that the match (event) will no longer be continued, all bets are settled according to these regulations until the expiration of 24 hours.
4.5.10. When calculating bets that were placed on the statistics of one game day or round, if at least one or several matches were declared invalid in the round, then bets on the round statistics are calculated with odds 1, except for bets, the result of which is unambiguously determined regardless of whether whether matches or not.
For example, suppose that in the Italian championship in Serie A, two out of ten matches did not take place in one of the rounds, five matches ended in a victory for the hosts, two matches were won by the guests, and one match ended with a score of 2: 2.
If the following bets were made: a) there will be at least five home victories in the round, b) the score will be 2: 2 in the round, then such bets are considered winning.
If the following bets have been made: a) there will be at least three victories of the guests in the round, b) the total of goals scored in the round will be even, then such bets are subject to return (calculated with odds 1).
If a bet was placed on the fact that the result of 2: 2 will not be fixed in the round, then such a bet is considered to be lost.
4.5.11. Bets (including online bets) are subject to settlement at odds of 1, regardless of whether the bets win or lose, in the case of errors made by employees or software defects (obvious errors in the program, odds, results, handicaps, mismatched odds in different positions, uncharacteristic, incorrect odds, etc.).
If a bet accepted with the aforementioned error or errors is included in a parlay bet or system bet, only the specific erroneous bet is subject to settlement at odds of 1, not the entire parlay bet or system bet. The remaining bets included in the parlay bet or system bet remain valid until the final result is known.
4.5.12. If a technical error has occurred, but it cannot affect the result of the event, then such bets are calculated according to the original odds. For example, if the match of the Russian championship CSKA - Zenit is in the list of games in the Spanish championship, then the bet will be settled with the initial
coefficients, unless, of course, there are no teams of the same name in the Spanish championship.
4.5.13. The organizer is not responsible for the absolutely accurate translation of the names of the players, the names of the teams, the names of the cities where the events will take place. In such cases, bets are not considered to be settled at odds of 1.
4.5.14. In case of detection of fraudulent activities, falsification when accepting bets, as well as in financial transactions, the winnings are not paid, and the perpetrators are brought to justice in accordance with the law.
4.5.15. Claims on controversial issues are accepted on the basis of a written application within 5 days from the date of the end of the event. When considering controversial issues that have no precedent and are not regulated by these regulations, the final decision is made by the organizer of the gambling game.
4.6. Redemption of a bet is an individual offer initiated by the Bookmaker, addressed to the Client, aimed at changing one or several conditions of the Bet (coefficient, time of calculation of the event, etc.) in order to fix a new result and complete the Bet at the current time (until the actual end of the event, on the result of which was Wager). The Bookmaker's offer to redeem a bet can be either accepted or rejected by the Client. To redeem a bet, the Client needs to go to the "Bet History" section in the Client's personal account and select the "Bet Redemption" function. By pressing the "Redeem Bet" function, the Client confirms his acceptance of the new Bet conditions. The "Bet redemption" option is valid for all types of bets: Single and Express, made in Live and Pre-match modes, opposite which there is an additional "Bet Redemption" sign.
The bookmaker reserves the right to change the offer to redeem a bet at any time, or not to form an offer to redeem a bet, without giving a reason.
The notion “Redemption of bets” and derivatives from it is the conventional name of the procedure described above for changing the conditions of a Bet with the consent of the Client, in which there are no transactions for the purchase and sale of Bets, Interactive Bets or Betting.
4.7. The main types of bets
4.7.1. Bets on the actual outcome of an event
You can bet on the outcome of the event without taking into account the handicap, if the corresponding odds are indicated (in the program, the victory of the first participant in the event is indicated in the form (W1), a draw - (X), the victory of the second participant in the event - (WIN2)). In this case, the outcome of the bet is the actual outcome of the event. You can also bet that the 1st team (event participant) will not lose - (X1) or the 2nd team (event participant) will not lose - (X2), one of the teams will win, i.e. the match will not end in a draw - (12) if the corresponding odds are given.
4.7.2. Bets on the victory of the event participant taking into account the handicap (handicap). Double Asian Handicap and Score Handicap
- Double Asian handicap (double handicap rate). This is a handicap bet, where the handicap value is divisible by 0.25, but not divisible by 0.5. For example, -0.25, 0.25 or -0.75, 0.75, but not 0, -1, 1, -1.5, 1.5, etc.
- Double total bet. This is a bet taking into account the total, where the total value is divisible by 0.25, but not divisible by 0.5. For example, 2.25, 2.75, 3.25, but not 2, 2.5, 3, etc.
Such a bet is considered as the sum of two separate bets in the amount of half the amount with the same odds and with the closest values
of the usual handicaps and ordinary totals: Ф-0.75 = Ф -0. 5 and F -1, Total 2.25 = Total 2 and Total 2.5.
Suppose the handicap is - 0.25, and the odds are 2.2. A bet with a handicap of -0.25 and odds of 2.2 in the amount of 1000 USD means that two bets have been made:
- a bet in the amount of 500 USD, taking into account the handicap 0 and with the odds 2.2, and
- a bet in the amount of 500 USD, taking into account the handicap -0.5 and with the odds of 2.2.
Suppose the total is 2.75, and the odds in the case of more than 2.75 - 2.4. A bet on total over 2.75 and with odds 2.4 in the amount of 1000 USD means that two bets have been made:
- a bet in the amount of 500 USD on total over 2.5 and with odds 2.4, and
- a bet in the amount of 500 USD on total over 3 and with odds 2.4.
Depending on the above and the usual value of the handicap and total, 4 cases of bet calculation are possible:
1. The bet is completely won (both parts of the bet are won). It is calculated as the product of the bet and the odds.
2. Half of the bet is won and the other half is refundable. It is calculated as the product of the bet and the odds (odds. +1) / 2.
3. Half of the bet is lost and the other half is refunded. It is calculated as the product of the bet and the number 0.5.
4. The bet is completely lost (both parts of the bet are lost).
N | Date | Event | H1 | Coefficient1 | H2 | Coefficient 2 | Total | Over | Under |
---|---|---|---|---|---|---|---|---|---|
1 | 01/01/11 | Team1 - Team 2 | 0.25 | 2.2 | 0.25 | 1.6 | 2.75 | 2.4 | 1.5 |
Consider the above cases, based on the data in the table:
1. We made a bet of 1000 USD with a handicap of -0.25 (perceived as two bets: 500 USD with a handicap of 0 and with odds of 2.2, and 500 USD with a handicap of -0.5 and with odds of 2.2). The match ended with a score of 2: 1. The bet is completely won.
The winnings are equal to 1000 USD x 2.2 = 2200 USD.
2. We made a bet of 1000 USD on a total over 2.75 (perceived as two bets: 500 USD on a total over 2.5 with odds 2.4, and 500 USD on a total over 3 with odds 2.4). The match ended with a score of 2: 1. Half of the bet is won, the other half is refundable. The winnings are equal to 1000 USD x (2.4 1) / 2 = 1700 USD.
3. We made a bet of 1000 USD with a handicap of -0.25 (perceived as two bets: 500 USD with a handicap of 0 and with odds of 2.2, and 500 USD with a handicap of -0.5 with odds of 2.2). The match ended with the score 1: 1. Half of the bet is lost, the other half is refundable. The winnings are equal to 1000 USD x 0.5 = 500 USD.
4. We made a bet of 1000 USD on total over 2.75 (perceived as two bets: 500 USD on total over 2.5 with odds 2.4, and 500 USD on total over 3 with odds 2.4). The match ended with the score 1: 1. The bet is completely lost (both parts of the bet are lost).
In the event that a double bet is included in an express or system, the odds are calculated in the same way as in the case of a single bet.
4.7.3. Handicap based on score
Bets may be offered with odds based on the match score resulting from the change in the current score by handicap (fictitious score). Those. The bet is offered based on the imaginary (handicap) score of the match.
To calculate the bets made, the score that was actually recorded after the end of the match and changed by means of the handicap is taken as the match score.
Let's assume that the current score of the match is 0: 0, and the odds on the outcome of the event are according to Table 1.
Table 1. Current account (0: 0)
N | Date | Event | WIN1 | Draw | Win2 |
---|---|---|---|---|---|
1 | 01/01/11 | Team 1 – Team 2 | 1.4 | 4.6 | 6.8 |
Suppose the current score of the match is (0: 0), the handicap is (0: 1). The imaginary (changed by handicap) score of the match will be (0: 1), taking into account which the bets can be made on the outcome of the event according to the odds of table 2.
Table 2. Current score (0: 0), handicap (0: 1)
N | Date | Event | WIN1 | Draw | Win2 |
---|---|---|---|---|---|
1 | 01/01/11 | Team 1 – Team 2 | 2.15 | 3.6 | 2.7 |
For example, suppose the match ends 1-0. The (imaginary) score of the match changed by means of the handicap (0: 1) will be (1: 1), based on which bets on X (draw) will win, and bets on Win 1 and Win 2 will be considered to be lost (Table 2).
Let's say the match ends 1: 1. The (imaginary) score of the match changed by means of a handicap (0: 1) will be (1: 2), based on which bets on Win 2 (victory of the 2nd team) will win, and bets on Win 1 and X will be considered as losers (Table 2) ...
Let's say the match ends 3: 1. The (imaginary) score of the match changed by means of a handicap (0: 1) will be (3: 2), based on which bets on Win 1 (victory of the 1st team) will win, and bets on Draw and Win 2 will be considered losers (Table 2) ...
Suppose the current score of the match is (0: 0), the handicap is (1: 0). In this case, the imaginary (changed by handicap) score of the match will be (1: 0), taking into account which bets can be made on the outcome of the event according to the odds of Table 3.
Table 3. Current score (0: 0), handicap (1: 0)
4.7.4. Bets on the total number of goals scored, points scored, games played, etc. participant (s) of events.
In the line, this amount is called "total", according to which there are two positions - more or less than the specified number. In case of coincidence with the total, the bet is refunded. When betting on the outcome of the total by position even / odd, the score of the game 0: 0 (zero-zero) is considered even.
4.7.5. Time betting: when will this or that event happen? For example, the time of the 1st goal, the time of the 1st corner, etc. The exact time for calculating such rates is determined without taking into account seconds. For example, if the first goal was scored for 10 minutes. 07 sec., It is considered "11th minute", 10 minutes. 59 sec. - also "11th minute", 11 min. 00 sec. is considered the "12th minute".
4.7.6. Bets on a participant's victory in a tournament or on a pass to the next round.
4.7.7. The organizer, at its discretion, can offer other betting options.
4.7.8. Bets can be offered to predict the outcomes of two or more events. Example 1. The first team wins and the total is over 2.5 goals.
Example 2. The first team wins, the number of cautions (yellow cards) will be more than 3.5 and the number of corner kicks will be less than 10, etc.
Example 3. The first team will start the game from the center of the field, the second team will score the first goal and the match will end in a draw.
The bet is considered won if the outcomes of all included events were correctly predicted. The bet is considered lost if one of the outcomes of the included events was not predicted correctly. The bet is refundable if at least one of the outcomes of the included events is refundable, and the other outcomes are considered won.
Let's assume:
- in example 1, the match was interrupted with the score 2: 1 in the 15th minute and was not continued (the match is considered invalid),
- in example 2, the match ended with a score of 1: 0, the number of cautions (yellow cards) - 5, and the number of corner kicks - 10.
4.7.9. Total bets (3 way).
Three outcomes, implies values
strictly less, strictly equal, strictly greater. This type of bet excludes settlements with odds of 1.
4.7.10. Bets Remaining match.
When betting on the rest of the match, only the result after the wager is taken into account. The score of the match at the time of the conclusion of this bet is not taken into account in the calculation.
In match scenarios where it is possible to determine the winner, taking into account extra time and penalty shootouts, only regular time is taken into account.
Example: In a match Barcelona - Real, the score is 2-1 on the 70th minute of the game.
The user places a bet on the market "Match Remaining" Win2 (2: 1)
The match ended 2-2, the bet wins.
As Real Madrid won the rest of the match after betting 0-1.
4.8. Football betting
Bets on soccer matches are accepted on the main time, unless otherwise specified by the organizer in the Line. The results recorded in the post-match extra time and penalties are not taken into account when calculating bets on the outcomes offered for the main time. Compensated by the referee time is attributed to the corresponding half or main time of the match. The main time for soccer matches is set at 90 minutes of playing time (in two halves of 45 minutes each). In case of soccer matches in a different format, a special mark on the match format appears in the Line. The format of the game may also change during the match. In such cases the Organizer makes a special note in advance in the Program (Line) about the probability of a possible change in the format of the game. In case of a change in the format of the soccer match (duration of the half, the number of halves more than 2), bets made on the outcomes of the halves may be subject to calculation with odds of 1. Matches may also be played in the following formats: 2x10 (two halves, 10 minutes each) and 2x12 (two halves, 12 minutes each).
Betting offered on the outcomes of a soccer match:
- In the match (half) the first team will win - "W1".
- There will be a draw in the match (half) - "Draw" (X).
- In the match (half) the second team will win - "W2".
- In the match (half) the first team will not lose - "1X".
- In a match (half) will be won by either team - "12".
- In the match (half) the second team will not lose - "X2".
- In the match (half) the first team will win (not lose) taking into account the handicap - "Fore 1".
- In the match (half) the second team will win (not lose) taking into account the handicap - "Fore 2".
- Betting on the total number of goals scored by the teams in the match (half) - "Total more (less) than the total value".
- Betting on the total number of goals scored by each team in the match (half) - "Total greater than (less than) the value of the total".
- Betting that the total number of goals in the match (half) will be even (odd).
- Betting on the comparative performance of halves (which half will score more goals).
Three options are offered:
a) the first half will be more efficient 1 > 2 (more goals will be scored in the first half than in the second half);
b) the efficiency of the halves will be the same 1 = 2 (the number of goals scored in the first and second halves will be the same).
c) the second half will be more efficient 1 < 2 (fewer goals will be scored in the first half than in the second half).
- Betting on the final score of the match.
It is proposed to select the exact score, fixed as a result of the match, according to the possible options included in the Line.
- Betting on the result of the first half and the whole match.
You are asked to guess the result of the first half and the whole match at the same time. The following 9 options are possible:
"W1W1" - victory of the first team in the first half and in the match.
"W1X" - a win for the first team in the first half and a draw in the match.
"W1W2" - victory of the first team in the first half and victory of the second team in the match.
"KW1" - a draw in the first half and a win for the first team in the match.
"XX" is a tie in the first half and in the match.
"KW2" - a draw in the first half and a win for the second team in the match.
"W2W1" - victory of the second team in the first half and victory of the first team in the match.
"W2X" - victory of the second team in the first half and a draw in the match.
"W2W2" - victory of the second team in the first half and in the match.
- Betting that the first (second) team will score (not score) a goal.
- Betting that both teams will score (not score) a goal.
- Betting that at least one of the teams will not score (score) a goal.
- Betting on the fact that the first (second) half will be recorded (will not be recorded) goal capture.
- Odds: which team will score the first (second or next) goal in the match (half).
- Bets: in what proposed period of time the first (second or next) goal will be scored (the interval of minutes is included).
- Betting: which team will score the last goal in the match.
- Bets: in what suggested period of time the last goal will be scored (the interval of minutes is included).
The only goal scored counts as both the first and last goal scored.
For example, the match ended with the score 1:0, the only goal scored is considered both the first and the last goal scored. That is, bets on the outcomes "The first goal will be scored by the first team" and "The last goal will be scored by the first team" won.
- Betting on which team will start the game from the center of the field.
The basis for the calculation of bets on the outcomes of this event are the TV channels and broadcasts specified by the organizer in the Line. If from the above options the outcome of the above event does not become known, the basis for calculation is the information provided by the sites located in the table. If from the above sources of information this outcome does not become known, the bets on it are calculated with odds "1" (one).
- Betting on whether a penalty will be awarded (not awarded) in the match.
- Odds are that the match will (will not) result in a suspension from the field (red card).
- Betting on the fact that in the match will be fixed (will not be fixed) auto-goal.
An auto-goal is a goal scored in one's own goal and counts as a goal in favor of the team on whose score the ball is recorded.
- Betting: in the match (half) by the number of warnings (yellow cards) the first team will win - "W1".
- Odds on the number of cautions (yellow cards) in the match (half-time) - "Draw".
- Betting: in the match (half) by the number of warnings (yellow cards) the second team will win - "W2".
- Betting: in the match (half) by the number of warnings (yellow cards) will win (will not lose) the first team taking into account the handicap - "Handicap 1".
- Betting: in the match (half) by the number of warnings (yellow cards) will win (will not lose) the second team taking into account the handicap - "Handicap 2".
- Odds: the number of cautions (yellow cards) more (less) than the proposed total.
- Odds: the number of warnings will be even (odd).
- Bets: which team's player will be given the first warning in the match (half-time), or both teams will receive the first warning at the same time.
In the case when, according to the official match protocol, in this match both teams received a warning at the same minute in the same game situation, and the organizer did not offer this option in the Line, then bets on the outcomes "The first warning will be given to the first team" and "The first warning will be given to the second team" are calculated with odds "1" (one).
- Bets: in which of the proposed time periods the first warning will be given to a player of one of the teams (the interval of minutes is included).
- Odds: which team will get (no one will get) the next warning.
If a player is sent off the pitch because of two warnings, only one warning (yellow card) is taken into account in the calculation of warnings (yellow cards), the second warning (yellow card) is calculated as a red card.
For example, in the match a player received two yellow cards and was suspended from the field, and there were no other warnings in the match, then in the calculation of bets it is assumed that in the match was recorded one yellow card and one red card.
If a player receives one yellow card in regulation time and the second yellow card is received during one of the extra time periods (overtime) and is sent off the pitch, it is considered that in the extra time period the player received 1 (one) red card and not a yellow card, and in regulation time - 1 (one) yellow card.
The exception is when the referee shows a yellow or red card to a player who has played in the first half and has not yet been substituted.
In this case, the received yellow or red card is also taken into account when calculating bets on warnings and penalties (it is considered that the card shown during the break was shown in the second half, and the minute of issuing the card is the 46th).
When calculating bets related to penalties and warnings, only penalties and warnings given to players on the field during the match, with their direct participation in the game, shall be taken into account. When calculating bets made on the outcomes of penalties and warnings, penalties and warnings given to substitutes or players who participated in the game but were substituted, the coach or coaching staff, as well as penalties and warnings made at half-time and after the final whistle announcing the end of the match shall not be taken into account.
The time at which a yellow or red card is shown by the referee shall be taken as the time at which the warning or penalty is recorded.
- Betting: in the match (half) by the number of corner kicks will win the first team - "W1".
- Odds: a draw on the number of corner kicks in the match (at half time) - "Draw".
- Betting: in the match (half) by the number of corner kicks the second team will win - "W2".
- Betting: in the match (half) by the number of corner kicks will win (will not lose) the first team taking into account the forfeit - "Handicap 1".
- Betting: in the match (half) by the number of corner kicks will win (will not lose) the second team taking into account the forfeit - "Handicap 2".
- Betting on the number of realizations of corner kicks - more (less) than the proposed value of the total.
- Betting on the number of realizations of corner kicks - even (odd).
- Betting: which team will realize the first corner kick in the match.
- Bets: in which proposed period of time the first corner kick will be realized (the interval of minutes is included).
- Bets: which team will realize (no one will realize) the next corner kick.
A corner kick shall be considered to have been taken only after the ball has been put into play from the corner kick mark. The time of registration of a corner kick shall be the time when the referee awards a corner kick. Appointed but unrealized corner kick is not taken into account when calculating bets on the outcomes of corner kicks. In case the referee decides to replay the realized corner kick, when calculating bets on the outcomes of corner kicks, this corner kick is not taken into account, the replayed corner kick is taken into account.
- Odds: which team will make the first substitution in the match (substitutions in the teams will be made simultaneously).
- Betting on the number of substitutions - more (less) than the proposed value of the total.
- Bets: in what proposed period of time the first substitution will be made in any of the participating teams (the interval of minutes is included).
- Odds: the substituted player will score (not score) a goal.
- Odds: the first substitution will be in the first half (at halftime, in the second half).
- Odds: the number of free kicks in the match is more (less) than the suggested total.
- Odds: the number of offside positions in the match is more (less) than the suggested total.
- Odds: time of possession of the ball by the first (second) team in the match, expressed as a percentage, more (less) than the proposed value of the total (percentage).
- Odds: first (last):
a) a free kick from the goal will take place in the match. (The bet shall be considered a winner if the first (last) of the options offered in the Line - a free kick from the goal was awarded and it was realized).
b) in the match there will be a goal kick from the touchline. (The bet shall be considered a winner if the first (last) of the options offered in the "Line" - a ball injection from the sideline was appointed and it was realized).
c) a corner kick will take place in the match. (The bet shall be considered a winner if the first (last) of the options offered in the Line - a corner kick was awarded and it was realized).
d) in the match there will be a violation of the rules of the game. (The bet is considered to be won if the first (last) of the options offered in the Line - a penalty kick (including a penalty) was awarded and it was realized).
e) offside position will be fixed in the match. (The bet shall be considered a winner if the first (last) of the options offered in the Line - offside position was fixed and the game was restarted with a free kick).
f) a goal will be scored in the match. (The bet shall be considered a winner if the first (last) of the options offered in the Line - a goal is fixed).
The time of recording events such as "Goal Kick," "Throw-In," "Corner Kick," "Free Kick," "Penalty," "Indirect Free Kick," "Offside," and "Goal" is considered the time when these events are last signaled by the referee(s). These events are considered completed (executed) if:
1. "Goal Kick" – It was awarded, and the ball was put into play from the goal kick mark.
2. "Throw-In" – It was awarded, and the ball was put into play from the sideline.
3. "Corner Kick" – It was awarded, and the ball was put into play from the corner kick mark.
4. "Free Kick" – It was awarded, and the ball was put into play with a free kick.
5. "Penalty" – It was awarded and executed.
6. "Indirect Free Kick" – It was awarded and executed from the mark.
7. "Offside" – The offside position was flagged, and the ball was put into play with an indirect free kick.
8. "Goal" – A goal was confirmed by the referee against the opponent's team.
- Odds: the specified player will score (not score) a goal in the match.
When calculating the above bets, a penalty goal is not taken into account. If the specified player does not enter the field at all during the match (does not participate in the game), the bet is calculated with the odds "1" (one).
- Odds: will be fixed in the match:
a) "Double" (exactly two and no more goals scored by the same player against an opponent during one match).
b) "Hat-trick" (exactly three and no more goals scored by the same player in the opponent's goal during one match).
c) "Poker" (exactly four and no more goals scored by the same player in the opponent's goal during one match).
d) "Penta-trick" (exactly five and no more goals scored by the same player against an opponent during one match).
These outcomes are calculated according to the following principle: the registration of a penta-trick does not mean the registration of a poker, a hat-trick or a double of this player in the match (likewise, the registration of a poker does not mean the registration of a hat-trick and a double, and the registration of a hat-trick does not mean the registration of a double in the match). If 5 (five) goals were scored in the opponent's goal by the same player in a match, it does not mean that both hat-trick and double were registered as a result of these 5 (five) goals, but is calculated according to the outcome of the final result. And if two or more of the above outcomes made by different players were registered in the match, bets on these outcomes are considered as winning.
For example, in the same match both the double and the poker made by two different players were recorded, then bets on the outcomes "Double Recorded" and "Poker Recorded" are considered as winning.
- Betting on how a given goal will be scored.
(a) There will be an auto-goal (if a player scores a goal in his own goal).
b) by a head kick (if the goal was scored by a head kick).
c) from a penalty kick (if a goal is scored from a penalty kick without the ball being played; a goal scored from a direct corner kick shall also be considered a goal from a penalty kick).
d) with a penalty (if the goal was scored by a direct kick; the calculation of the bet does not take into account a goal scored from a played or kicked penalty).
e) from play (if the goal was scored from play by a kick or other permissible means other than a header, and if the goal was not scored either from a penalty kick or from a penalty and was not recorded as a penalty goal).
- Odds: in the match this team will win a willful victory or not.
Willful is considered a victory of this team in the final result of the match after the team lost during any current score, only the main time of the match is taken into account. In case of the format of the meeting, where the winner is revealed in extra time or in a penalty shootout, the bet will be calculated as a loss.
- Betting on the total combined number of numbers on the jerseys of the players who scored goals - "Total greater than (less than) the value of the total".
When calculating the above bet, players who scored a goal are not taken into account. And the jersey numbers of players who scored more than one goal are calculated once.
- Betting on goals scored and the result of the match.
Guess the goals scored and the result of the match. The following options are offered:
1. "Both teams will score a goal and W1 (W1-Tie)".
2. "Both teams will score a goal and Draw (W1-W2)".
3. "Both teams will score a goal and W2 (Draw-W2)".
4. "Total of the match is greater (less than) a given number and W1 (W1-Tie)"
5. "Match Total greater than (less than) a given number and Tie (W1-W2)".
6. "Total of the match is greater than (less than) a given number and W2 (Draw-W2)".
In the "Line" the organizer may also offer bets including other possible outcomes in the match.
- Betting: how many minutes the referee will add at the end of the match (half).
When calculating bets on these outcomes is taken into account:
(a) The time shown by the reserve referee on the light board (minute).
b) information about the added time (minute) shown on the TV screen.
c) information provided by the sites listed in the table.
- Odds: the first team will win the match (half) by the number of shots to the bar / crossbar - "W1".
- Odds: in the match (half) by the number of shots to the bar / crossbar will be recorded a draw - "X".
- Odds: the second team will win the match (half) by the number of shots to the bar / crossbar - "W2".
- Betting: in the match (half) by the number of shots to the bar / crossbar will win (not lose) the first team taking into account the handicap - "Handicap 1".
- Betting: in the match (half) by the number of shots to the bar / crossbar the second team will win (will not lose), taking into account the handicap - "Handicap 2".
- Odds: the number of kicks to the bar / crossbar in the match (half) will be more (less) than the proposed total.
A shot at the bar/ crossbar is recorded if the ball remains in play after touching the bar/ crossbar.
A shot at the bar does not count in the following cases:
- If the referee has stopped play before the ball touches the bar/crossbar.
- If the ball touches the bar/ crossbar and rolls out of bounds (not touched by any player or referee before going out of bounds).
- If a goal has been scored after touching the bar/crossbar (after touching the bar or crossbars, the ball did not touch any player or the referee, but went straight into the goal).
In all other cases, a shot at the bar/ crossbar counts.
If the ball touches the vertical bar and then the horizontal crossbar, or vice versa - first touches the crossbar and then the bar, or touches the crossbar and the bar simultaneously, the ball is deemed to have touched the bar/crossbar one (1) time if the ball has not touched any player or referee in any way after the first touch.
- Betting on the number of video replays in a match (half): "Total greater than (less than) the value of the total".
A video-repeat is a situation where the head referee gestures to show a video-repeat review (by making a rectangle in the air with his hands) or heads towards the video-repeat screen.
The following shall not be considered video replays: the appearance on the scoreboard or screen of the messages "Goal Check" (Goal Check), "Penalty Check" (Penalty Check), (as well as messages about all checks), the chief referee raising his hand to his ear. A referee discussing the game with assistants is also not considered a video replay.
- Betting on the total of leading time in the score of the first (second) team (time of equal score) in the match (half) - "Total more (less) than the number of the total".
When calculating the above bets, whole minutes are taken into account. For example, if the first team scored the first goal at the 9th minute of the 26th second, and the second team after that equalized the score at the 12th minute of the 43rd second, it is considered that the first team led in the score for 3 (three) minutes (the minute of the goal scored by the first team is the 10th, and the minute of the goal scored by the second team is the 13th). The time compensated by the referee at the end of the half and the match shall not be taken into account.
- Betting on the total of the sum of minutes of goals scored in the match (time of scoring a goal) - "Total more (less) than the number of the total".
The calculation of the above bets does not take into account the time compensated by the referee at the end of the match and half-time. For example, if the goals were scored at the 24th minute 15 seconds, 47th minute 50 seconds, 90+2 minutes 15 seconds and 90+4 minutes 36 seconds, it is considered that the total number of total minutes of goals scored will be (25+48+90+90=253 minutes).
- Bets: in the match (half) which of the selected players will receive a red (yellow) card.
- Betting on the number of effective passes made by the selected players: "Total more (less) than the selected total value".
A successful pass is the last touch of the ball (a pass, a shot that resulted in a pass or any other touch) that results in the player receiving the ball scoring a goal for the opposing team without a decisive touch of the ball by any player of the opposing team. On the official source, a successful pass may also be attributed to the player who took part in the main successful pass or to the player who made the pass in front of the player who made the successful pass, if the latter's actions were of particular importance in scoring the goal.
Auto-togols, direct free kicks, goals scored by direct corner kicks and direct eleven-meter kicks are not considered as successful assists. A goal is also not considered a successful pass if the author of the goal "makes a pass" to himself, i.e. he manages to score a goal into the opponent's goal as a result of running or dribbling.
- Bets made on the outcomes of resultant passes shall be calculated in accordance with the official sources specified in these regulations.
- Odds: the first team will win the match (half-time) by the number of kicks to the goal: "W1".
- Odds: the second team will win the match (half-time) by the number of perfect shots on goal: "W2".
- Odds: on the number of perfect shots in the goal in the match (half) will be recorded a draw: "X".
- Odds: on the number of perfect kicks in the goal in the match (half) the first team will not lose: "1X".
- Odds: on the number of perfect shots in the goal in the match (half) the second team will not lose: "X2".
- Odds: on the number of perfect shots in the goal in the match (half) will not be recorded a draw "12".
- Betting on the number of kicks in the goal, made by selected players: "Total more (less) than the value of the total".
- Betting on the total number of kicks in the goal, made by the teams: "Total more (less) than the value of the total".
- Betting on the total number of shots in the goal, made by the teams individually: "Total more (less) than the value of the total".
A goal kick (in a match, in a half, by a team, by a player) is any clear attempt at a goal:
(a) which results in the ball being in the goal and a goal being scored,
b) which would have resulted in the ball being in the goal if the goalkeeper had not prevented the goal from being scored,
c) as a result of which the ball would have been in the goal if it had not been stopped by a defender (player of the opposing team) who was behind the goalkeeper at that moment and the goalkeeper had no opportunity to defend the goal.
A shot that hits the bar or crossbar is not considered a goal kick. A shot that is blocked by another player who is not the last player and there are other players behind him is not a goal kick.
- Odds: the first team will win by the number of perfect kicks in the match (half): "W1".
- Odds: the second team will win by the number of perfect kicks in the match (half): "W2".
- Odds: by the number of perfect kicks in the match (half) will be recorded a draw: "X".
- Odds: by the number of perfect kicks in the match (half) the first team will not lose: "1X".
- Odds: by the number of perfect kicks in the match (half) the second team will not lose: "X2".
- Odds: on the number of perfect kicks in the match (half) will not be recorded a draw: "12".
- Betting on the number of kicks made by selected players: "Total more (less) than the value of the total".
- Betting on the total number of kicks made by the teams: "Total more (less) than the value of the total".
- Bets: on the total number of kicks made by the teams individually: "Total more (less) than the value of the total".
A kick (in a match, in a half, by a team, by a player) is any deliberate attempt to score a goal,
(a) which results in the ball touching the goal net,
b) which would have resulted in the ball heading towards the goal if the goalkeeper had not defended the goal or a player of the opposing team, who was the last player at the time, had not stopped it,
c) which results in the ball being headed towards the goal and blocked by a defender behind whom there is also a defender(s) or goalkeeper,
d) which would have resulted in the ball passing over the goal or the side of the goal had it not been stopped by the goalkeeper or any other player,
e) which results in the ball touching the goal post
(e) which causes the ball to pass over the goal or the side of the goal without touching any player.
- Betting on safeties.
A save in soccer is when a player of the attacking team takes a direct shot at goal and the goalkeeper catches the ball or kicks it away. A situation in which the ball is kicked away by any other player of the defending team is not a save. If a penalty is awarded in regulation time and the goalkeeper catches or kicks the eleven-meter shot, it is a save.
- Betting: the number of outputs on the playing field of the medical team: "Total more (less) than the value of the total".
If more than one medical team comes onto the field of play for a player or players of the same team, or for players of two opposing teams at the same time, it is considered that the medical team came onto the field of play one (1) time. For example, if in a match between England and Italy 2 players of the opposing teams collided, got injured and their medical teams went on the field of play for these players, in this case it is considered that the number of medical team's appearances on the field is 1 (one), or in other words, in this case the medical team went on the field 1 (one) time.
If the medical team treats a player outside the boundaries of the field of play, it is not considered that the medical team has entered the field of play.
- Betting that after a series of eleven penalty kicks the match will / will not go to the "sudden death" round (when 11 or more eleven penalty kicks are taken).
If no penalty shootout was awarded in the match, bets placed on the above outcome will be settled at odds of 1 (one).
- Odds: the first team will win the match (half) by the number of points for cards: "W1".
- Odds: there will be a draw in the match (half) according to the number of points for cards: "Draw".
- Odds: the second team will win the match (half) by the number of points for cards: "W2".
- Odds: in the match (half) on the number of points for cards, the first team will not lose: "W1-Tie".
- Betting: in the match (half) by the number of points for cards will win any of the teams: "W1-W2".
- Odds: in the match (half) on the number of points for cards the second team will not lose: "Draw-W2".
- Betting: in the match (half) on the number of points for cards will win (will not lose) the first team taking into account the handicap: "Handicap 1".
- Betting: in the match (half) on the number of points for cards will win (will not lose) the second team taking into account the handicap: "Handicap 2".
- Betting: in the match (half) the number of points for cards is more (less) than the proposed value of the total.
- Bets: in the match (half) the number of points for cards of this team is more (less) than the proposed value of the total.
- Odds: in a match (half) the number of points for cards is an even (odd) number.
The sources, which are the basis for the calculation of the above bet, are indicated according to the priority. If from none of these sources the outcome of this bet becomes known, bets on the above outcomes are calculated with odds "1" (one).
If the shown added time (minute) and the actual played time are different, the shown time is taken into account when calculating the bet.
If the information about the added time (minute), shown on the TV screen or by the reserve referee on the light scoreboard, is subsequently changed for any reason (added or reduced), the bets on the outcomes of this event are calculated according to the original information.
As a basis for calculating the results of soccer matches (except for the bets "Which team will start the game from the center of the field" and "How many minutes the referee will add at the end of the match (half)") the official websites of the championships, which are presented in the table, are taken.
A soccer match (lasting 90 minutes) that has been interrupted and not continued or completed within 24 hours is considered to have taken place if at least 70 minutes have been played. The outcomes of interrupted and failed matches, which at the moment of stoppage of the match are already unambiguously known and do not depend on the final result of the match, are subject to settlement, and the remaining bets are settled with odds "1" (one).
In case the match does not take place (does not start at all) for any reason, and a technical victory (defeat) is counted in the match, the match is considered to be void and all bets placed on the match are settled with odds "1" (one).
In addition, in the case when a match that has started is interrupted at some point and does not continue, and the technical victory (defeat) is counted according to the official information, the bets are calculated according to the current regulations. That is, if the interrupted match is considered to have taken place according to these regulations, the bets are to be calculated according to the actual results registered at the moment of interruption.
Bets are also accepted on other possible outcomes in soccer matches, which will be offered by the organizer in the Line.
4.9. Betting on Ice Hockey with puck
Bets on the outcomes of ice hockey matches are accepted on the main time unless otherwise specified by the Organizer. Betting on extra time (overtime) and shootout can also be offered. When calculating the bets made on the outcomes proposed for the main time, the result recorded in extra time (overtime) and shootout is not taken into account. In addition to the main format of the ice hockey match: 3 periods, each of which lasts 20 minutes, matches can also be played in the following formats: (3x5), (3x7), (3x10), (3x15), 3 periods, each of which lasts 5 minutes, 7 minutes, 10 minutes, 15 minutes respectively.
Betting offered on the outcomes of ice hockey matches:
- In a match (period) the first team will win - "W1".
- There will be a draw in the match (period) - "Draw" (X).
- In the match (period) the second team will win - "W2".
- In the match (period) the first team will not lose - "1X".
- In a match (period) any of the teams will win - "12".
- In the match (period) the second team will not lose - "X2".
- In the match (period) the first team will win (not lose) taking into account the handicap - "Fore 1".
- In the match (period) the second team will win (not lose) taking into account the handicap - "Handicap 2".
- Betting on the total number of goals scored by the teams in the match (period) - "Total more (less) than the total value".
- Betting on the total number of goals scored by each team in the match (period) - "Total more (less) than the total value".
- Odds: the total number of goals in the match (period) will be even (odd).
- Odds: who will be the winner of the match.
When calculating bets on this outcome, the results recorded in overtime (shootout) are also taken into account.
There may be championships or tournaments where, after a tie in regulation time, a shootout will start immediately without the match going into overtime. Also, based on the requirements of the championship or tournament, overtime may last until one of the teams succeeds.
It is also possible that after a draw in regulation time the teams will end the game in a draw. In this case, if the organizer offers the outcome "Outcome (with OT and Bull)" in the Line, it is calculated with odds "1" (one).
- Betting on the final score of the match.
It is proposed to select the exact score recorded in the final result of the match according to the possible options included in the Line.
- Odds: in the match this team will win a willful victory or not.
Willful is considered a victory of this team in the final result of the match after the team lost during any current score, only the main time of the game is taken into account. In case the winner is revealed in overtime or in a shootout, the bet will be calculated as a loss.
- Betting that the first (second) team will score (not score) a goal.
- Betting that both teams will score (not score) a goal.
- Odds: which team will score (no one will score) the first (second or next) goal in the match.
- Betting on the points scored by a player.
In ice hockey, the points scored by a player are equal to the sum of goals scored and the number of goal assists in a given game.
If more than one player took part in an attack that resulted in a goal, points may be awarded to all those players.
For the calculation of bets on points scored by players, the information posted on the official website of the championship or tournament is taken as a basis.
- Betting on goals scored and the result of the match.
Guess the goals scored and the result of the match. The following options are offered:
1. "Total of the game is greater than (less than) the specified number and W1 (W1-X)".
2. "The total of the game is greater (less than) the specified number and a draw (W1-W2)".
3. "Total of the game is greater than (less than) the specified number and W2 (X-W2)".
- Betting on the comparative effectiveness of periods.
In which period more goals will be scored.
- Odds: the winner of the match will be determined in overtime (shootout).
- Betting on the number of 2-minute penalties in a match.
When calculating bets on this outcome, not the number of two-minute penalties, but their total time is taken into account.
For example, 5 (five) two-minute penalties were recorded in the match: 2 two-minute penalties were given to the first team and 3 two-minute penalties were given to the second team. In this case, when calculating bets on two-minute penalties, it is taken into account that the first team had a penalty of 4 minutes (2x2) and the second team had a penalty of 6 minutes (2x3).
- Betting on the number of shots on goal during the match.
- Betting on the number of video replays in the match "Total greater than (less than) the value of the total".
When calculating bets made on the number of video replays, all video replays are taken into account, regardless of the initiator.
- Betting that the match will (not) register a dry win.
- Betting that in the match the first (second) team will win a dry victory.
A dry win is a victory of one of the teams in which the winning team has not conceded a single goal to its own net.
- Betting on the fact that in all periods, the total number of goals scored by the teams individually will be greater (less) than the value of the total.
- Betting that the first (second) team will win at least one period of the match.
- Betting that the first (second) team will not lose in any period of the match.
- Betting that the first (second) team will win in all periods of the match.
- Betting that at least one of the periods of the match will end in a draw.
- Betting that all periods of the match will end in a draw.
- Betting that the first (second) team will win in the specified time period.
- Betting that a draw will be registered in the specified time frame.
- Betting that both teams will score in the specified time period.
- Betting on the total number of goals scored by the teams in a set time period: total more (less) than the value of the total.
A 3x20 ice hockey match that has been interrupted and has not been continued or completed within 24 hours shall be deemed to have taken place if at least 50 minutes have been played. Bets placed on the outcomes "Outcome (with OT and Bulls)" of interrupted ice hockey matches with a tied score and considered to have taken place shall be settled with odds "1" (one). Ice hockey matches played in (3x5), (3x7), (3x10), (3x15) formats that were interrupted and not continued or completed within 8 hours are considered to have taken place if at least 12 minutes, at least 17 minutes, at least 24 minutes and at least 36 minutes have been played, respectively. In other cases, matches shall be deemed to have failed. The outcomes of interrupted and failed matches, which at the moment of stoppage are already unambiguously known and do not depend on the final result of the match, are subject to settlement, and the remaining bets are settled with odds "1" (one).
To calculate the results of ice hockey matches, the official websites of championships and tournaments are taken as a basis for the table (except for "Player Points Odds").
In case the match does not take place (does not start at all) for any reason, and a technical victory (defeat) is counted in the match, the match is considered to be void and all bets placed on the match are settled with odds "1" (one).
In addition, in the case when a match that has started is interrupted at some point and does not continue, and the technical victory (defeat) is counted according to the official information, the bets are calculated according to the current regulations. That is, if the interrupted match is considered to have taken place according to these regulations, the bets are to be calculated according to the actual results registered at the moment of interruption.
Bets are also accepted on other outcomes possible in the ice hockey match, which will be offered by the organizer in the Line.
4.10. Betting on Basketball
The Main Time of basketball matches is 40 or 48 minutes (4 quarters, each of which lasts 10 or 12 minutes respectively) of net playing time, depending on the requirements of the championship or tournament being played. Betting on basketball matches is calculated taking into account the results registered during extra time (extra time), unless otherwise (Main Time) is specified by the Organizer in the Line. If the match ends in a draw, extra time is not played, based on the requirements of the ongoing championship or for any other reason, and if the outcome of the match "Tie" was not offered in the Line, bets on the outcome of the match "W1" and "W2" are settled with odds "1" (one).
Based on the requirements of the ongoing championship or tournament, after the end of the return match, extra time (extra-time) may be scheduled to determine the winner. In such cases, when calculating bets on the outcomes of the return match, the results recorded in extra time are not taken into account.
Basketball matches may be played in a 3x3 format. Matches played in this format last 10 minutes or until any of the teams score 21 points. When calculating bets on the outcomes of matches, the results registered in extra time are also taken into account. When holding matches in such a format, the organizer makes a special note about the format of the match in the Line. If in a 3x3 match two players remain in one of the teams due to disqualification, injury or withdrawal of one of the players, the match is interrupted and is considered to have failed. The outcomes of interrupted and abandoned matches, which at the moment of interruption are already unambiguously known and do not depend on the final result of the match, are subject to settlement, and all other bets are settled with odds "1" (one).
3x3 matches (each team has 3 players) may also be played without time limit depending on the requirements of the championship or tournament. In this case, two halves are played: 25 points each. That is, the team with 25 points wins the first half, and the team with 50 points and an advantage of at least 2 points over the opponent wins the match. If the score is 49:49, the match continues until one of the teams achieves an advantage of at least 2 points over the opponent.
Matches are also played in the following format: two halves, each lasting 20 minutes and four quarters, each lasting 8 minutes.
Betting odds offered on the outcomes of basketball matches:
- In the match (including extra time) the first team will win - "W1"
- The second team will win the match (including extra time) - "W2".
- In a match (half, quarter) the first team will win - "W1".
- There will be a draw in the match (half, quarter) - "Draw" (X).
- The second team will win the match (half, quarter) - "W2".
- In a match (half, quarter) the first team will not lose - "1X".
- In a match (half, quarter) will be won by any of the teams - "12".
- In a match (half, quarter) the second team will not lose - "X2".
- In a match (half, quarter) the first team will win (not lose) taking into account the handicap - "Handicap 1".
- In a match (half, quarter) the second team will win (not lose) taking into account the handicap - "Fore 2".
- Betting on the total number of points scored by the teams in the match (half, quarter) - "Total more (less) than the value of the total".
- Betting on the total number of points scored by each team in the match (half, quarter) - "Total greater than (less than) the value of the total".
- Betting that the total number of points scored by the teams in the match (half, quarter) will be even (odd).
- Betting on whether or not there will be extra time (extra-time).
- Betting on which team will be the first (last) to score points.
- Betting on which team will commit the first (last) offense.
- Betting on which team will win the first pick.
- Betting on which team will make the first (last) 2-point shot.
- Betting on which team will make the first (last) 3-point shot.
- Betting on which team will make the first (last) free throw.
- Betting on the outcome "Victory with Advantage".
Predict which team will win and by what margin. For example, "W1 with an advantage of 1 to 2 points".
- Betting on which team will be the first to score the proposed number of points in the match (half, quarter).
- Betting on the registered number of points and the result of the match.
The registered points and the result of the game should be predicted. The following outcomes are suggested:
1. total greater than (less than) the value of the total and "W1".
2. total more (less) the value of the total and "W2".
- Betting on the result of the first half and the whole match.
It is offered to guess the result of the first half and the whole match at the same time. The following 6 variants are possible:
"W1W1" - victory of the first team in the first half and in the match.
"W1W2" - victory of the first team in the first half and victory of the second team in the match.
"XW1" - a draw in the first half and a win for the first team in the match.
"XW2" - a draw in the first half and a win for the second team in the match.
"W2W1" - victory of the second team in the first half and victory of the first team in the match.
"W2W2" - victory of the second team in the first half and in the match.
- Betting: which half (quarter) will be the most effective.
It is suggested to guess in which half (quarter) more points will be recorded.
In case the points in a half (two, three or four quarters) are equal, bets made on this half (quarters) are settled with odds "1" (one). For example, a bet is placed that the second quarter will be the most effective. The match ended with the following score: 59:41 (10:16, 20:6, 18:8, 11:11). Points of the first, second and third quarters are equal to 26 points, therefore bets made on the first, second and third quarters are subject to calculation with odds "1" (one), and bets made on the fourth quarter are lost, because in the fourth quarter 22 points were recorded.
- Bets: the total of the most effective (the most unproductive) quarter more (less) than the value of the total.
The calculation is carried out according to the principle of calculating bets made on the most effective half (quarter).
- Betting: in the match (half, quarter) by the number of rebounds the first team will win (will not lose) taking into account the handicap - "Fore 1".
- Betting: in the match (half, quarter) by the number of rebounds the second team will win (will not lose) taking into account the handicap - "Fore 2".
- Betting on the total number of rebounds committed by the teams in the match (half, quarter) - "Total more (less) value of the total".
- Betting on the total number of rebounds made by each team in the match (half, quarter) - "Total more (less) value of the total".
- Betting: in the match (half, quarter) by the number of offensive rebounds the first team will win (will not lose) taking into account the handicap - "Handicap 1".
- Betting: in the match (half, quarter) by the number of offensive rebounds the second team will win (will not lose) taking into account the handicap - "Fore 2".
- Betting on the total number of offensive rebounds committed by the teams in the match (half, quarter) - "Total more (less) value of the total".
- Betting: in the match (half, quarter) by the number of rebounds in defense will win (will not lose) the first team taking into account the handicap - "Fore 1".
- Betting: in the match (half, quarter) by the number of rebounds in defense will win (will not lose) the second team, taking into account the handicap - "Handicap 2".
- Betting on the total number of defensive rebounds committed by the teams in the match (half, quarter) - "Total more (less) value of the total".
Team rebounds (not credited to any player) are also taken into account when betting on rebound outcomes.
- Betting: in the match (half, quarter) by the number of passes the first team will win (will not lose) taking into account the handicap - "Handicap 1".
- Betting: in the match (half, quarter) by the number of passes will win (not lose) the second team taking into account the handicap - "Handicap 2".
- Betting on the total number of passes made by the teams in the match (half, quarter) - "Total greater than (less than) the value of the total".
- Betting on the total number of passes made by each team in a match (half, quarter) - "Total greater than (less than) the value of the total".
- Betting: in the match (half, quarter) by the number of fouls the first team will win (not lose) taking into account the forfeit - "Forfeit 1".
- Betting: in the match (half, quarter) by the number of fouls the second team will win (not lose) taking into account the handicap - "Handicap 2".
- Betting on the total number of fouls committed by teams in a match (half, quarter) - "Total more (less) value of the total".
- Betting on the total number of fouls committed by each team in the match (half, quarter) - "Total more (less) value of the total".
Team fouls (fouls not credited to any player) are not taken into account when betting on foul outcomes.
- Betting: in the match (half, quarter) by the number of ball losses the first team will win (will not lose) taking into account the handicap - "Handicap 1".
- Betting: in the match (half, quarter) by the number of ball losses the second team will win (will not lose) taking into account the handicap - "Handicap 2".
- Betting on the total number of ball losses incurred by teams in a match (half, quarter) - "Total more (less) value of the total".
- Betting on the total number of ball losses incurred by each team in the match (half, quarter) - "Total more (less) than the value of the total".
- Betting: in the match (half, quarter) by the number of block-shots the first team will win (will not lose) taking into account the handicap - "Handicap 1".
- Betting: in the match (half, quarter) by the number of block-shots the second team will win (will not lose) taking into account the handicap - "Handicap 2".
- Betting on the total number of block-shots made by teams in a match (half, quarter) - "Total more (less) than the total value".
- Betting on the total number of block shots made by each team in a match (half, quarter) - "Total more (less) than the total value".
- Betting: in the match (half, quarter) by the number of timeouts will win (will not lose) the first team taking into account the handicap - "Handicap 1".
- Betting: in the match (half, quarter) by the number of timeouts will win (will not lose) the second team taking into account the handicap - "Handicap 2".
- Betting on the total number of timeouts made by teams in a match (half, quarter) - "Total more (less) value of the total".
- Betting on the total number of timeouts made by each team in a match (half, quarter) - "Total more (less) than the value of the total".
- Bets: in the match (half, quarter) by the number of 3-point ( 2-point ) shots the first team will win - "W1".
- Odds: in the match (half, quarter) by the number of 3-point ( 2-point ) shots there will be a draw - "Tie" (X).
- Betting: in the match (half, quarter) by the number of 3-point ( 2-point ) shots the second team will win - "W2".
- Betting: in the match (half, quarter) by the number of 3-point ( 2-point ) shots the first team will win taking into account the handicap - "Handicap 1".
- Betting: in the match (half, quarter) by the number of 3-point ( 2-point ) shots the second team will win taking into account the handicap - "Handicap 2".
- Betting on the total number of 3-point ( 2-point ) shots made by the teams in the match (half, quarter) - "Total more (less) than the total value".
- Betting on the total number of 3-point ( 2-point ) shots made by each team in a match (half, quarter) - "Total more (less) than the total value".
- Betting: in the match (half, quarter) by the number of realized free throws (as a result of which the ball was in the basket) the first team will win, taking into account the handicap - "Forfeit 1".
- Betting: in the match (half, quarter) by the number of realized free throws (as a result of which the ball is in the basket) the second team will win, taking into account the handicap - "Handicap 2".
- Betting on the total number of realized free throws (as a result of which the ball is in the basket) in the match (half, quarter) - "Total more (less) than the total value".
- Betting on the total number of realized free throws (as a result of which the ball ends up in the basket) made by each team in a match (half, quarter) - "Total more (less) than the total value".
- Betting on identical scores in at least two quarters.
It is proposed to bet on whether the total amount of points scored by the teams will be the same at least in 2 quarters of the game. The following betting options are offered:
- Identical points in at least two quarters: Yes - the total amount of points scored by the teams will be the same in at least 2 quarters of the game.
- Identical points in at least two quarters: No - the total points scored by the teams will not be the same in any quarter.
Suppose that the score of the 1st quarter is 25:30 and the score of the second quarter is 22:33. In this case the bet will be calculated as a win, because the total sum of points in both the first and second quarters is the same number, i.e. 55: (25+30 = 55) and (22+33 = 55).
The official sites of tournaments and championships presented in the table are taken as a basis for calculating the bets made on basketball matches.
A basketball game (48 minutes in length) that is interrupted and not continued or completed within 24 hours is considered to have been played if at least 40 minutes have been played.
A basketball match of 40 minutes duration that is interrupted and not continued or completed within 24 hours is considered to have taken place if at least 35 minutes have been played. In other cases, matches are considered to have failed. In the case of a tie, the outcomes for "W1" and "W2" in interrupted and abandoned matches are calculated with odds of one "1", unless a "Draw" outcome has been offered in the Line. The outcomes of interrupted and failed matches, which at the moment of interruption have already become unambiguously known and do not depend on the final result of the match, are subject to calculation, and all other bets are calculated with odds "1" (one).
A match played in the (2x20) format (2 halves, each lasting 20 minutes) that is interrupted and not continued or completed within 24 hours shall be deemed to have taken place if at least 35 minutes have been played.
A (4x8) match (4 quarters of 8 minutes each) that is interrupted and not continued or completed within 24 hours is considered to have taken place if at least 27 minutes have been played. If a 3x3 match (of 10 minutes duration) is interrupted or postponed, the bets placed on its outcomes remain valid until the end of the tournament or championship in which it is played. If the match was interrupted, not continued or not completed before the end of the tournament or championship, it is considered to have taken place if at least 8 minutes have been played.
In case the match does not take place (does not start at all) for any reason, and a technical victory (defeat) is counted in the match, the match is considered to be void and all bets placed on the match are settled with odds "1" (one).
In addition, in the case when a match that has started is interrupted at some point and does not continue, and the technical victory (defeat) is counted according to the official information, the bets are calculated according to the current regulations. That is, if the interrupted match is considered to have taken place according to these regulations, the bets are to be calculated according to the actual results registered at the moment of interruption.
In basketball, bets are also accepted on other possible outcomes that will be offered by the organizer in the Line.
4.11. Tennis betting
The pre-announced format of a tennis match may be changed before the match (For example, in a singles match, instead of the decisive third set a super tie-break is played, or instead of 5 sets - 3 sets). In such cases, bets on "W1" and "W2" and sets will be settled on the final result and all other bets will be settled at odds of "1" (one).
If in the started tennis match one of the tennis players (one of the pairs) for any reason is disqualified, refuses to play or is unable to continue the game, the match ends prematurely, the bets on the match outcomes are calculated as follows:
The bets (including bets made on statistical data), the outcomes of which at the moment of interruption of the match become unambiguously known, based on the format of the match, shall be considered as settled and shall be subject to settlement. Other bets shall be settled with odds "1".
For example,tennis player (pair) refuses to continue the game at the score 4:4 (15:0).In this case, bets made on the outcomes "W1" and "W2", "Total
more (less) 10.5", "Total more (less) 12.5", "Fore 1 (+1.5)", "Fore 2 (-1.5)", "Fore 1 (-1.5)", "Fore 2 (+1.5)" of the first set are calculated with odds "1" (one), as well as the outcomes "W1" and "W2", "Total more (less) 21.5", "Fore 1 (+3.5)", "Fore 1 (+3.5)", "Fore 2 (-3.5)", "Fore 1 (-3.5)", "Fore 2 (+3.5)" of the match. Bets placed on "Even/No Odds" on match and set totals are also subject to settlement at odds of "1" (one). And bets placed on "Total more (less) 6.5", "Total more (less) 7.5", "Total more (less) 8.5", "Fore 1 (+2.5)", "Fore 2 (-2.5)", "Fore 1 (-2.5)", "Fore 2 (+2.5)" of the first set are subject to settlement, as well as bets on the outcomes from the 1st to the 8th games. Bets placed on "W1" and "W2" of the 9th game of the first set shall be settled at odds of "1" (one), and bets placed on "W1" and "W2" of the first point of the 9th game shall be settled.
If in a tennis match the deciding set is played as a "Super tie-break", the forehand and total of this set are calculated in points, and when calculating the forehand and total of the game, the "Super tie-break" set is calculated as one game. That is, the set is considered to be completed with the score 1:0 or 0:1.
For example, the match ended with the score 6:3, 4:6 and 5:10, the third, decisive set was played as a "Super tie-break", in this case, when calculating bets on the outcome of the match, the final score of the match is considered 6:3, 4:6 and 0:1, that is, the number of games will be 20.
A tie-break played at the end of a set is also counted as one game (For example, a tie-break played in a set after a score of 6:6 is counted as the 13th game of that set, the set ends with a score of 6:7 or 7:6).
If before the start of the match one of the parties refuses to participate in the game, bets on all outcomes of this match shall be settled with odds "1" (one). In team tournaments, when the names of opponents are indicated under the names of teams (countries) (for example, Spain-Switzerland), if there is a substitution of a tennis player (pair) (previously announced player or pair, for which the bets were offered), bets on all outcomes of this match remain in force.
Betting offered on the outcomes of tennis matches:
- The first tennis player (pair) will win the match (set, game) - "W1".
- The second tennis player (pair) will win the match (set, game) - "W2".
- In the match (set) the first tennis player (pair) will win (not lose) taking into account the forehand - "Forehand 1".
- In the match (set) the second tennis player (pair) will win (will not lose) taking into account the forehand - "Forehand 2".
- Betting on the total number of games in a match (set) - "Total greater than (less than) the value of the total".
- Odds: the total number of games in the match (set) will be even (odd).
- Betting on the result of the first set and the whole match.
Guess the result of the first set and the whole match at the same time. The following 4 options are possible:
"W1W1" - victory of the first tennis player (pair) both in the first set and in the whole match.
"W1W2" - victory of the first tennis player (pair) in the first set and victory of the second tennis player (pair) in the match.
"W2W1" - victory of the second tennis player (pair) in the first set and victory of the first tennis player (pair) in the match.
"W2W2" - victory of the second tennis player (pair) both in the first set and in the whole match.
- Betting on the final score of the match.
It is proposed to select the exact score recorded in the final result of the match (set), according to the possible options included in the Line.
- Odds: tie-break will (will not).
- Betting: who will earn the next point.
- Odds: the tennis player (pair) will reach a certain round of the competition (quarterfinals, semifinals, finals, etc.) or take any place (will take 3rd place, 4th place, etc.).
If the tennis player's passage to the next round is later canceled for any reason, this circumstance is not taken into account, and there is no recalculation of bets.
Bets made to advance to the next round remain in effect if the pre-announced order of play is changed.
In a tennis tournament, if the tennis player (pair) announced for the game does not start his/her performance for any reason (damage, refusal, disqualification, etc.), the bets made on the passage of this tennis player (pair) to the next round, as well as bets on his/her (their) statistical data within the framework of this tournament, are subject to calculation with odds "1" (one), and if the tennis player (pair) starts his/her performance in the tournament, but subsequently drops out of the tournament for any reason (damage, refusal, disqualification, etc.), the bets made on the passage of the tennis player (pair) to the next round are considered to be lost because the tennis player (pair) has not reached the specified result - has not reached the next round.etc.), the bets made on the tennis player's (pair's) passage to the next round are considered to be lost, as the tennis player (pair) did not reach the specified result - did not enter the next round.
In this case the bets made on the statistical data of the tennis player (pair) related to the tournament remain in force and are subject to settlement. The bets made on the tennis player's (pair's) passage to the next round, as well as the bets made on the tennis player's (pair's) statistical data in the tournament, are subject to calculation with the coefficient "1" (one) if they were made after the actual elimination of the tennis player (pair) from the tournament.
- Betting on the total number of tie-breaks in the match: Total greater than (less than) the value of the total.
Only tie-breaks played at the end of sets, with the score 6:6 (up to 7 points) are taken into account when calculating bets on the above outcome. In some tournaments, based on the rules of the match, the tie-break played in the deciding set (up to 10 points) is also taken into account when calculating bets on the total number of tie-breaks. Regardless of the tournament format, a super tie-break played instead of a deciding set (tie-break up to 10 points) is not taken into account when calculating bets made on the total number of tie-breaks.
To calculate the results of tennis matches, the official sites of championships and tournaments are taken as a basis, which are presented in the table.
In case of incorrectly specified type of coverage, mismatch of the venue or the name of any tournament indicated in the Line by the organizer, bets on the outcome of the match remain valid.
Penalty points (point) awarded by the referee to one of the opponents (pairs) shall be taken into account when calculating bets.
For example, at the score (6:4), (3:2), (0:40) the umpire awarded 1 penalty point to the second tennis player and the score became (6:4), (3:3). In this case it is considered that the 6th game of the 2nd set is won by the second tennis player.
If a match has been postponed or interrupted, bets on its outcomes remain valid until the end of the tournament in which it was held.
Bets are also accepted on other possible outcomes in tennis matches, which will be offered by the organizer in the Line.
If the official source(s) relied upon by the Organizer lack information necessary to determine the outcome(s) of an event for bet settlement, then bets placed on those outcomes will be settled with a coefficient of "1" (one) 24 hours after the match's conclusion.
4.12. Volleyball and Beach Volleyball Betting
In a volleyball match, 3 to 5 sets are played. The team that won the match in three sets wins the match, and the team that scored 25 points first (in the 5th final set - 15 points) and has an advantage over the opponent by at least 2 points wins the set. When the score in the set is 24:24, and in the final set it is 14:14, the set continues until, in the current score of the set or the final set, one of the teams reaches an advantage of 2 points over the opponent. There is no maximum score at which the set will be considered complete, the set continues until one of the teams in the set reaches an advantage of two points. Matches can also be played in a different format, where 2 to 3 sets are played.
In volleyball during the playoffs, when the games end with the same score in favor of different teams (for example, in the first game the score was 3: 2 in favor of the 1st team, and in the return game - 2: 3 in favor of the 2nd team), one additional set is played - the "Golden Set" (in the "Golden Set" the first team to score 15 points wins), the winner of which goes to the next round. Results,
registered in the Golden Set are not taken into account when calculating bets on the outcome of the return match.
In beach volleyball matches, 2 to 3 sets are played. The team that won the match in 2 sets wins the match, and the team that won 21 points first (in the third final set - 15 points), having an advantage over the opponent by at least 2 points. If the set score is 20:20 (in the 3rd final set - 14:14), then the set (3rd final set) continues until one of the teams reaches an advantage over the opponent by 2 points.
In volleyball and beach volleyball matches during the game, it is possible to change the format of the game (for example, a set that should have been played up to 25 points is played up to a different number of points). In such cases, in the Line, the organizer makes a special note in advance about the likelihood of a possible change in the format of the game.
Bets offered on the outcomes of volleyball and beach volleyball matches: In volleyball and beach volleyball, Handicap and Total are calculated by points, except for "Handicap by sets" and "Total by sets", which are calculated by the number of:
- The first team - "W1" will win the match (set).
- The second team will win the match (set) - "W2".
- The first team will win (not lose) in the match (set) taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (set) taking into account the handicap - "Handicap 2".
- The first team will win (not lose) in the match by the number of sets, taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match by the number of sets, taking into account the handicap - "Handicap 2".
- Bets on the total number of points scored by both teams in the match (set) - "Total is over (under) the value of the total."
- Bets on the total number of points scored by each team in the match (set) - “Total is more (less) than the total value”.
- Bets on the fact that the total number of points recorded in the match (set) will be even (odd).
- Bets in the set on the outcome "Victory by points advantage".
It is suggested to predict which team will win the set and with which proposed point advantage (for example, “1st team wins by 7-8 points advantage”).
- Bets on which team will score the proposed point in the match (set). For example, in the 2nd set the first (second) team will win 24 points.
- Bets on the result of the first set and the whole match.
It is proposed to predict the result of the first set and the whole match at the same time.
The following 4 options are possible:
"W1W 1" - the victory of the first team in the first set and in the match.
"W1W2" - the victory of the first team in the first set, and the victory of the second team in the match.
" W2W1" - the victory of the second team in the first set, and the victory of the first team in the match.
" W2W2" - the victory of the second team both in the first set and in the match.
- Bets on the final result of the match (set).
It is proposed to choose the exact score recorded in the final result of the match (set) in accordance with the options offered in the Line.
The official sites of tournaments and championships presented in the table are taken as a basis for calculating bets placed on volleyball and beach volleyball matches. In some cases, when the outcome of the proposed bet is not clear on the basis of the information available on the official website (the necessary information is not available on the official website), video recordings of matches are taken as the basis for calculating bets.
A volleyball or beach volleyball match that was interrupted and not continued or completed within 24 hours is considered invalid. The outcomes of interrupted and canceled matches, which at the time of interruption have already become unambiguously known and do not depend on the final result of the match,
are subject to settlement (for example, the match was interrupted in the second set and the game is considered invalid, but the first set, which was played in full, took place, and the bets on the outcomes of the first set are to be settled), and the remaining bets are settled with the odds "1" (one) ...
In volleyball and beach volleyball, bets are also accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.13. Auto Racing Betting
Bets can be offered on the following types of auto races: Formula 1, IndyCar, Motorsports, NASCAR, rally, etc. In auto-motor racing, bets are accepted based on the official classifications of international Automobile and Motorcycle Federations. Races are held in the following two formats: drivers' championship and constructors' championship. Bets can be offered on drivers and constructors both individually and in pairs or groups. For example, who among them will occupy a higher position in the standings according to the official rules established by the sports organizer.
Bets offered on auto races:
- Bets: which of the specified drivers will win the race.
The race is considered to have started after the start signal is given. A driver who did not complete the warm-up lap or did not start (actually being on the track) for any reason is considered to have participated and retired from the race. The warm-up lap is part of the race.
If a driver participated in the qualifying round but did not start in the race, all bets placed on the qualifying round remain valid and are settled according to the official protocol, while bets placed on the race are settled at odds of "1."
- Bets: which of the specified drivers will win the qualifying round.
The outcomes "Winner of the qualifying round" and "Winner of the race" are considered related outcomes and therefore cannot be included in a single parlay bet in accordance with clause 4.4 of these Regulations.
Bets placed on a driver's qualifying round are settled if the driver starts his competition in the qualifying race. Bets are settled based on the actual recorded results. Penalty points (penalty seconds) received after the end of the qualifying heat and/or changes in starting positions in the next main race are not grounds for recalculating bets placed on the qualifying round.
- Bets: which of the two specified drivers will take a higher place in the race.
If both drivers retire from the race, the winner of the pair is the driver who completed more laps. If both drivers completed the same number of laps, bets on the above outcome will be settled at odds of "1."
- Bets: which of the specified drivers will take any place from 1st to 3rd (podium positions).
- Bets: which of the specified drivers will take any place from 1st to 6th.
- Bets: which of the specified drivers will take any place from 1st to 10th.
- Bets: which of the specified drivers will record the fastest lap.
- Bets: which of the specified drivers will record the fastest lap and win the race.
- Bets: which of the specified drivers will be the first to retire from the race.
- Bets: which of the specified drivers will be classified.
Drivers are classified if they have completed at least 90% of the race distance. For each race track, this can be a specific, different number of laps, depending on the length of the race track. The basis for settling bets on driver classification is the results posted on official websites, which are published after the race.
- Bets: which of the specified drivers will make the first pit stop.
- Bets: which of the specified cars will win the race.
- Bets: both cars from the same team will finish in the top three (six, ten).
- Bets: which of the specified cars will be the first to retire from the race.
- Bets: which of the specified cars will record the fastest lap.
- Bets: which of the specified cars will win the qualifying round.
- Bets: both cars from the same team will be classified.
- Bets: which nationality the winner of the race will be.
- Bets: "Safety Car" will appear on the race track.
When settling bets placed on the above event, only the actual appearance of the safety car on the track is taken into account.
- Bets on the number of classified drivers – "Total over (under) the specified total."
- Bets: by how many seconds the difference between 1st and 2nd place will be – "Total over (under) the specified total."
- Bets: from which of the given positions the winner of the race will start.
- Bets: from the specified teams, how many drivers will be classified (none, one, or two).
- Bets on team points individually – "Total over (under) the specified total."
Bets on team points individually are considered valid if at least 90% of the pre-announced races are held in full. Sprint races are an exception. In case of a driver change, bets of this type remain valid. Bets declared invalid are settled at odds of "1."
For settling the results of auto-motor races, the official websites of the governing body of the sport listed in the table are taken as the basis. Preliminary results posted on these websites are not the basis for settling bets.
In the event of disputes arising from the absence of information on official websites, the basis for settling bets on the "Race Winner" (winner), "Podium Place" is the fact of the awarding of the driver or drivers.
An auto-motor race or any qualifying race that was interrupted due to weather conditions or for any other reason and not continued or completed within 24 hours is considered not to have taken place. Outcomes of interrupted or non-completed races that have already become unequivocally known at the time of interruption and do not depend on the final result of the race are settled, while all other bets are settled at odds of "1."
Bets are also accepted on other possible outcomes of auto-motor races that will be offered by the Organizer in the program.
4.14. Baseball Betting
In a baseball match 9 innings (periods) are played. When calculating bets on the final result of baseball matches, the results recorded in the extra post-match inning(s) are also taken into account. If the match ends in a draw and no extra inning(s) are played, or as a result of the extra innings played based on the requirements of this tournament, the bets on "W1", "W2" are subject to calculation with odds "1" (one).
According to the Mercy Rule, a baseball match may end early. In such cases, the match is considered to have been played with the result recorded at the time of stoppage, and all bets are settled with the result recorded at the time of stoppage. (Mercy Rule applies when one of the participating teams gains a significant advantage over its opponent. The degree of advantage varies according to the requirements at championships and tournaments in different countries).
If two matches of the same teams take place on the same day, the Organizer makes a special note in the Line about the fact of the first or the second match.
In baseball matches it is also possible to change the format of the game immediately during the game (for example, instead of 9 innings 7 innings will be played). In such cases there is a special mark in the Line, made by the organizer, about the possible change of the format of the game.
In baseball Fore and Total are calculated on points.
Betting offered on the outcomes of baseball matches:
- The first team will win the match - "W1".
- The second team will win the match - "W2".
- The first team will win the match (will not lose) taking into account the handicap - "Fore 1".
- The match will be won (not lost) by the second team taking into account the handicap - "Fore 2".
- Betting on the total number of points earned by the teams in the match - "Total more (less) than the total value".
- Bets on the total number of points earned by each team in the match - "Total more (less) than the total value".
- Bets: the total number of points earned by the teams in the match will be even (odd).
- Betting on the outcomes of innings "W1", "X", "W2", forfeits and totals.
- Betting on the outcomes of "W1", "X", "W2", forfeits and totals as a result of the first 3, first 5 and first 7 innings.
- Betting on the number of statistics of players (batter, pitcher) in a match.
Bets on the number of statistics of players in a baseball match are valid if the players were announced and started their performance in the match (except for bets made on the number of statistics of the pitcher, which are valid if the pitcher was announced and it was he who started the meeting, and not participated in the match as a substitute).
Bets on the number of statistics of players who did not participate in the match and/or bets recognized as invalid shall be settled with odds "1" (one).
To calculate the results of baseball matches, the official sites of the championships are taken as a basis, which are presented in the table.
A baseball game that has been interrupted and has not been continued from the interrupted inning or completed within 24 hours is considered to have been played if at least 5 innings have been played in full. If the interrupted match is replayed from the beginning, bets on the outcomes of the interrupted match are settled with odds "1" (one), except for bets, the outcomes of which have already become unambiguously known. In other cases, the matches are considered to have failed. The bets made on the outcomes "W1" and "W2" of the baseball matches interrupted with a tied score and considered to have taken place are subject to calculation with the odds "1" (one).
The outcomes of interrupted and failed matches, which at the moment of stoppage have already become unambiguously known and do not depend on the final result of the match, are subject to calculation, and other bets are settled with odds "1" (one). Bets on the outcomes of individual innings not played in the interrupted and deemed match are to be settled with odds "1" (one).
A technical victory (defeat) established for any reason is not a basis for betting. In this case, the match is considered as failed and all bets are subject to calculation with odds "1" (one).
Bets are accepted on other possible outcomes in baseball matches, which will be presented by the organizer in the Line.
4.15. Badminton Betting
If in the started badminton match any of the players (pairs) is disqualified for any reason, refuses to play or is unable to continue the game, the game ends ahead of schedule, then bets on the outcome of the match are calculated as follows.
Bets, the outcomes of which at the time of the interruption of the match become unambiguously known, based on the format of the match, are considered valid and are subject to settlement. The rest of the bets are settled with the odds "1".
For example, a participant refuses to continue playing in the first set when the score is 19:20. In this case, the bets placed on the outcomes "W1" and "W2", "Total over (under) 40.5", "Handicap 1 (+1.5)", "Handicap 2 (-1.5)", "Handicap 1 (-1.5) "," Handicap 2 (+1.5) "of the first set, are calculated with the odds" 1 "(one), as well as the outcomes" W1 "and" W2 "of the match. And the bets placed on "Total over (under) 38.5", "Total over (under) 39.5", "Handicap 1 (+2.5)", "Handicap 2 (-2.5)", "Handicap 1 (-2.5)", "Handicap 2 (+2.5)", "Handicap 1 (+3.5)", "Handicap 2 (-3.5)", "Handicap 1 (-3.5)", "Handicap 2 (+3.5)" of the first set are subject to calculation.
In badminton, handicap and total are calculated by points.
If before the start of the match one of the players (pairs) refuses to participate in the game, then bets on all outcomes of this match shall be settled with the odds "1" (one).
In team tournaments, when the names of the opponents are indicated under the names of the teams (countries) (for example, China Indonesia), if a player (pair) is replaced (the previously announced player or pair for which the bets were offered), bets on all outcomes of this match remain in strength.
Bets offered on the outcomes of badminton matches:
- The first player (pair) - "W1" will win the match (set).
- The second player (pair) wins the match (set) - "W2".
- The first player (pair) will win (not lose) in the match (set) taking into account the handicap - "Handicap 1".
- The second player (pair) will win (not lose) in the match (set) taking into account the handicap - "Handicap 2".
- Bets on the number of points in the match (set) - “Total is more (less) than the value of the total”.
- Bets: the number of points in the match (set) will be even (odd).
- Bets on the result of the first set and the whole match.
Predict the result of the first set and the whole match at the same time. The following 4 options are possible:
"W1W1" - the victory of the first player (pair) both in the first set and in the whole match.
"W1W2" - the victory of the first player (pair) in the first set and the victory of the second player (pair) in the match.
"W2W1" - the victory of the second player (pair) in the first set and the victory of the first player (pair) in the match.
"W2W2" - the victory of the second player (pair) both in the first set and in the whole match.
- Bets on the final score of the match.
It is proposed to choose the exact score recorded as a result of the match (set), according to the possible options included in the "Line".
To calculate the results of badminton matches, the official sites of championships and tournaments, which are presented in the table, are taken as a basis.
If a badminton match was postponed or interrupted, then bets on its outcomes remain in force until the end of the tournament in which it was held.
Bets are also accepted on other possible outcomes in badminton matches, which will be offered by the organizer in the "Line".
4.16. Snooker Betting
Snooker matches are generally composed of an odd number of frames (rounds of play). The winner of a match is the player who wins the highest number of frames. For example, in a match consisting of 7 (seven) frames, the player who wins 4 (four) frames will be considered the winner of the match. The player with the highest score wins the frame. Snooker matches may be played in other formats, which will be noted by the organizer in the Line.
In Snooker matches, a "Stalemate" may occur when hitting red balls does not contribute to the continuation of a frame. In the event of a "Stalemate" at the referee's suggestion (both players must simultaneously agree to the referee's suggestion to restart the frame), the players may play the current frame again (restart the frame from 0:0). Bets on the outcomes of the current frame are calculated according to the results recorded during the replayed frame. In case of disagreement, the frame continues. The player who disagreed with the referee's proposal continues the game. However, if after the continuation of the frame the player misses in three consecutive shots, the victory in the frame is awarded to the opponent. In this case, bets on all outcomes of this frame, including the outcomes "W1" and "W2", are calculated with odds "1" (one). If the player, who disagrees with the referee, continues the game and scores balls, the bets placed on this frame remain in force and are settled on the final result.
Betting offered on the outcomes of snooker matches:
In snooker matches, Forehand and Total are settled on the number of frames and the frame is settled on points.
- In a match (frame) the first player to win is "W1".
- In a match (frame) will win the second player - "W2".
- In the match (frame) the first player will win (not lose) taking into account the handicap - "Handicap 1".
- In the match (frame) the second player will win (not lose) taking into account the handicap - "Forehand 2".
- In a match by number of sets the first team will win (not lose) taking into account the handicap - "Hora 1".
- In the match by the number of sets the second team will win (not lose), taking into account the handicap - "Fore 2".
- Betting on the total number of frames played in the match - "Total more (less) than the total value".
- Bets on the total number of points registered in the frame - "Total more (less) than the total value".
- Bets: which player will score the first ball
- Bets: which of the players will be the first to score the set number of points Bets: the total number of points in the frame will be even (odd).
- Bets: the first (last) ball will be scored by the first (second) player.
- Bets: The first ball scored will be yellow (green, brown, blue, pink, black)
- Bets: The last point in the frame will be (yellow, green, brown, blue, pink, foul).
- Bets: A foul will (will not) occur
- Bets on whether or not there will be a 50+ break.
- Betting on what will (will not) be "Century break" (Century break)
- Betting on what will (will not) be "Maximum break 147" (147) (Maximum break 147)
- Bets: the range of the most successful break will be from 0 to 49 (50 to 99, 100 to 119, 120 to 146, 147 and above).
"Break" is the number of points scored by a player in one approach to the table. Points scored for infractions committed by an opponent are not counted in a "break". "50+ break" is fifty or more points scored in this way, "Century break" is 100 or more points, and "Maximum break" is the maximum possible score in one frame (15 red + 15 black + colored).
- Betting on what the offense will (not) be.
In certain cases, an early victory may be registered in a frame, for example, if one of the players is late for the start of the frame, the Referee awards the victory to the other player and the frame is considered to have taken place when calculating the bets placed on the outcomes of the match and the bets placed on the outcomes of the frame are settled at odds of "1" (one). An early victory is also awarded if a player is not in a "Snooker" situation and misses three shots in a row, having the opportunity to hit another ball. In this case also, the bets placed on the outcomes of this frame are to be settled at odds of "1" (one). In this and similar cases, bets made on the outcomes of this frame are subject to the odds "1" (one), except when the outcomes do not depend on the above-mentioned situation and are already unambiguously known.
All bets on frame outcomes are settled after the end of the frame.
All points awarded by the referee are taken into account when calculating bets placed on the outcomes of the match. In some cases, the referee may award victory to one of the players before the end of the frame (for example, when the referee offers a solution to the situation, and the player does not agree with it, and by committing the opposite actions - loses). In this case, the frame is considered to have taken place, and all outcomes are calculated according to the registered result.
If for any reason one of the frames is not played, all bets on the outcomes of this frame are to be settled with odds "1" (one), and bets on the rest of the outcomes are settled according to the final result (for example, if one of the players is late for the appointed time for the start of the frame, the referee may award the victory to another player and count the frame as valid, but in this case bets on the outcomes of this frame are to be settled with odds "1" (one)).
The official websites of the tournaments and championships shown in the table are used as a basis for calculating bets placed on snooker matches. In some cases, when the official site of the match does not have the information necessary for the calculation of any outcome, the video of the match is taken as the basis for calculation, for example, to calculate a bet on the outcome "First ball will be scored by the first/second player", if the official site does not have the necessary information, the video of the match is taken as the basis for calculation.
Bets on the outcome of postponed or interrupted snooker matches will remain valid until the end of the tournament or championship in which the match was played. As long as the match has not started or continued, all bets on the outcome of the match remain valid.
In snooker matches, bets will also be accepted on other possible outcomes to be offered by the organizer in the Line.
In the overall game, forfeit and total are assigned by the number of games, and in individual games by the points of each game.
According to the rules of snooker, a stalemate situation is possible in a game in which the referee decides to replay the game. In such cases, bets on the game are settled at odds of 1.
Other information concerning the game: events, time of their passing, possible outcomes to which the organizer assigns a certain winning odds, types of bets, type of bets, etc. are disclosed in the program.
4.17. Table Tennis Betting
If in the started table tennis match one of the tennis players (one of the pairs) is disqualified for any reason, refuses to play or is unable to continue the game, the match ends prematurely, then bets on the outcome of the match are calculated as follows:
Bets, the outcomes of which at the time of the interruption of the match become unambiguously known, based on the format of the match, are considered valid and are subject to settlement. The rest of the bets are settled with the odds "1".
For example, a tennis player (pair) refuses to play in the first set when the score is 9:10. In this case, the bets placed on the outcomes "W1" and "W2", "Total over (under) 20.5", "Handicap 1 (+1.5)", "Handicap 2 (-1.5)", "Handicap 1 (-1.5) "," Handicap 2 (+1.5) "of the first set, are calculated with the odds" 1 "(one), as well as the outcomes" W1 "and" W2 "of the match. Bets placed on "Even / Odd" of the total of the match and the set are also subject to calculation with the odds "1" (one). And the bets placed on "Total over (under) 18.5", "Total over (under) 19.5", "Handicap 1 (+2.5)", "Handicap 2 (-2.5)", "Handicap 1 (-2.5)", "Handicap 2 (+2.5)", "Handicap 1 (+3.5)", "Handicap 2 (-3.5)", "Handicap 1 (-3.5)", "Handicap 2 (+3.5)", "Handicap 1 (+ 4.5) "," Handicap 2 (-4.5) "," Handicap 1 (-4.5) "," Handicap 2 (+4.5) "of the first set are subject to calculation.
If before the start of the match one of the parties refuses to participate in the game, then bets on all outcomes of this match shall be settled with the odds "1" (one). In team tournaments, when the names of the opponents are indicated under the names of the teams (countries) (for example, Spain-Switzerland), if a tennis player (pair) is replaced (a previously announced player or a pair for which bets were offered), bets on all outcomes of this match remain plans are accepted.
In table tennis matches, handicap and total are calculated by points.
Bets offered on the outcomes of table tennis matches:
- The first tennis player (pair) - "W1" will win the match (set).
- The second tennis player (pair) wins the match (set) - "W2".
- The first tennis player (pair) will win (not lose) in the match (set) taking into account the handicap - "Handicap 1".
- The second tennis player (pair) will win (not lose) in the match (set) taking into account the handicap - "Handicap 2".
- Bets on the number of points in the match (set) - "Total is more (less) than the value of the total."
- Bets: the number of points in the match (set) will be even (odd).
- Bets on the final score of the match.
It is proposed to choose the exact score recorded in the final result of the match (set), according to the possible options included in the Line.
To calculate the results of table tennis matches, the official sites of championships and tournaments, which are presented in the table, are taken as a basis.
If the match was postponed or interrupted, then bets on its outcomes remain in force until the end of the tournament in which it was held.
Bets are also accepted on other possible outcomes in table tennis matches, which will be offered by the organizer in the Line.
4.18. Bandy Betting
Bets on the outcomes of bandy matches are accepted for regular time, unless otherwise specified by the organizer in the Line. The results recorded in the post-match added halves are not taken into account when calculating bets on the outcomes offered for the regular time. The main time for field hockey matches is 90 minutes of playing time (two periods, each lasting 45 minutes), matches can also be played in a different format (60 minutes, 70 minutes and 80 minutes of play - two periods, each duration respectively 30, 35 and 40 minutes), based on the requirements of the given championship or tournament. During matches in such formats, the organizer makes a special note on the format of the game in the Line.
Bets offered on the outcomes of bandy matches:
- The first team - "W1", will win the match (period).
- Draw in the match (period) - "X".
- The second team wins the match (period) - "W2".
- In the match (period), the first team will not lose - "1X".
- In the match (period) one of the teams will win - "12".
- The second team will not lose in the match (period) - "X2".
- The first team will win (not lose) in the match (period) taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (period) taking into account the handicap - "Handicap 2".
- Bets on the total number of goals scored by teams in the match (period) - "Total is over (under) the value of the total".
- Bets on the total number of goals scored by each team in the match (period) - “Total over (under) the value of the total”.
- Bets: the total number of goals in the match (period) will be even (odd).
To calculate the results of matches in bandy, the official sites of championships and tournaments, which are presented in the table, are taken as a basis.
A ball hockey match (90 minutes long) that was interrupted and was not continued or completed within 24 hours is considered to have taken place if at least 70 minutes have been played. Bandy matches with a duration of 60, 70 and 80 minutes, which were interrupted and were not continued or were not completed within 24 hours, are considered valid if at least 48, 56 and 64 minutes were played, respectively. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage had already become unambiguously known and did not depend on
the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are also accepted on other outcomes possible in a bandy match, which will be offered by the organizer in the Line.
4.19. Field Hockey Betting
Bets on the outcome of field hockey matches are accepted for regular time, unless otherwise specified by the organizer in the Line. Results recorded in extra time (overtime) and in shootouts are not taken into account when calculating bets on the outcomes offered during regular time. The main time for field hockey matches is 60 minutes of playing time (two periods, each 30 minutes long, or four quarters, each 15 minutes long), but matches can also be played in the following format - a game of 70 minutes duration (two periods, each lasting 35 minutes, or four quarters, each lasting 17 minutes 30 seconds). During matches in such formats, the organizer makes a special note on the format of the game in the Line.
Bets offered on the outcomes of field hockey matches:
- In the match (period, quarter) the first team will win - "W1".
- Draw in the match (period, quarter) - "X".
- The match (period, quarter) will be won by the second team - "W2".
- In the match (period, quarter), the first team will not lose - "1X".
- In the match (period, quarter), one of the teams will win - "12".
- In the match (period, quarter), the second team will not lose - "X2".
- The first team will win (not lose) in the match (period, quarter) taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (period, quarter) with the handicap taken into account - "Handicap 2".
- Bets on the total number of goals scored by teams in the match (period, quarter) - "Total is over (under) the value of the total."
- Bets on the total number of goals scored by each team in the match (period, quarter) - “Total is over (under) the value of the total”.
- Bets: the total number of goals in the match (period, quarter) will be even (odd).
To calculate the results of field hockey matches, the official sites of championships and tournaments, which are presented in the table, are taken as a basis.
A field hockey match (70 minutes long) that was interrupted and was not continued or completed within 24 hours is considered to have taken place if at least 55 minutes have been played. Bandy matches lasting 60 minutes that were interrupted and were not continued or completed within 24 hours are considered valid if at least 47 minutes have been played. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage have already become unambiguously known and do not depend on the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are also accepted on other outcomes possible in a field hockey match, which will be offered by the organizer in the Line.
4.20. Rugby Betting (Rugby League and Rugby Union)
In rugby matches, the main time is 80 minutes (two halves, each 40 minutes). Bets are accepted for the main time of the game, unless otherwise indicated by the organizer in the Line. Results recorded in extra half or extra time do not count towards bets on outcomes offered during regular time. The organizer also offers bets on types of rugby: rugby 7 (seven), rugby 9 (nine) and rugby 10 (ten), where the halves are 7, 9 and 10 minutes, respectively. In the case of matches in a similar format, a special note about the format of the match appears in the Line.
Bets offered on the outcome of a rugby match:
In rugby handicap and total are calculated in points (excluding totals offered for the total number of attempts).
- The first team will win the match (half-time) - "W1".
- In the match (half) there will be a draw - "Draw" (X).
- The second team will win the match (half-time) - "W2".
- The first team will win (not lose) in the match (half-time), taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (half-time), taking into account the handicap - "Handicap 2".
- Bets on the total number of points scored by teams in the match (half) - "Total is over (under) the value of the total."
- Bets on the total number of points scored by each team in the match (half) - "Total is over (under) the value of the total."
- Bets on the fact that the total number of points scored by teams in a match (half) will be even (odd).
- Bets on the number of attempts of teams in the match - "Total is over (under) the value of the total."
- Bets on which team will make the next attempt (there will be no attempt at all).
The official sites of the championships, which are presented in the table, are taken as the basis for calculating the results of rugby matches.
A rugby match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 65 minutes have been played. Rugby 7, Rugby 9 and Rugby 10 matches are considered valid if they have been played in full. In all other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are also accepted on other possible outcomes in rugby matches, which will be proposed by the organizer in the Line.
4.21. American Football Betting
In American football matches, the main time is 60 minutes of net playing time (two halves, each 30 minutes or 4 quarters, each 15 minutes). Bets on the outcomes of American football matches are calculated taking into account additional playing time. If the game ends in a draw and extra time is not assigned, or if the result of extra time played in accordance with the requirements of this tournament is a draw again, then bets on W1 and W2 are settled with odds "1" (one).
Bets offered on the outcome of an American football match:
In American football, handicap and total are calculated by points.
- In the match (half, quarter) the first team will win - "W1".
- In the match (half, quarter) the second team will win - "W2".
- In the match (half, quarter) the first team will win (not lose), taking into account the handicap - "Handicap 1".
- In the match (half, quarter) the second team will win (not lose), taking into account the handicap - "Handicap 2".
- Bets on the total number of points scored by teams in a match (half, quarter), - "Total is more (less) than the value of the total."
- Bets on the total number of points scored by each team in the match (half, quarter) - “Total is over (under) the value of the total”.
- Bets on the fact that the total number of points scored by teams in a match (half, quarter) will be even (odd).
The basis for calculating the results of American football matches are the official sites of the championships, which are presented in the table.
An American football match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 50 minutes have been played. In all other cases, the matches are considered invalid. Bets on the outcomes "W1" and "W2" interrupted with an equal score and considered to be completed matches shall be settled with the odds "1" (one). The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one). Bets are also accepted on other possible outcomes in American football matches, which will be offered by the organizer in the Line.
4.22. Futsal Betting
The main time for futsal (mini-football) matches is set at 40 minutes (two halves, 20 minutes each). Bets on the outcomes of futsal matches are accepted on the main time, unless otherwise specified by the organizer in the Line. The results recorded in extra time and a series of 6-meter penalties are not taken into account when calculating bets on the outcomes offered for the main time. Futsal matches can also be played in the following format: 50 minutes of the main time - two halves, 25 minutes each. During the matches in this format the organizer makes a special note in the Line about the format of the match.
1) Results recorded during extra time after the match (with a maximum duration of (2x5) minutes, which may vary depending on the tournament rules, such as (2x4)) and during the penalty shootout do not count towards the settlement of bets placed on outcomes offered for the regular time.
2) Bets Offered on Futsal Match Outcomes:
- The first team wins the match (or half) – “W1.”
- The match (or half) ends in a draw – “Draw” (X).
- The second team wins the match (or half) – “W2.”
- The first team does not lose the match (or half) – “W1-X.”
- One of the teams wins the match (or half) – “W1-W2.”
- The second team does not lose the match (or half) – “X-W2.”
- The first team wins (or does not lose) the match (or half) with a handicap – “Handicap 1.”
- The second team wins (or does not lose) the match (or half) with a handicap – “Handicap 2.”
- Bets on the total number of goals scored by the teams in the match (or half) – “Total over (under) the set total.”
- Bets on the total number of goals scored by each team in the match (or half) – “Total over (under) the set total.”
- Bets on whether the total number of goals in the match (or half) will be even or odd.
- Bets on the final score of the match.
- The exact score of the match as listed in the Line can be selected.
- Bets on whether the first (or second) team will score (or not score) a goal.
- Bets on whether both teams will score (or not score) a goal.
- Bets on whether at least one of the teams will not score (or will score) a goal.
- Bets on whether a goal will be scored (or not scored) in the first (or second) half.
- Bets on which team will score the first (second, or next) goal in the match (or half).
- Bets on which team will score the last goal in the match.
- Bets on whether an own goal will be recorded (or not recorded) in the match.
- An own goal is a ball scored into one’s own goal, and it is counted as a goal in favor of the opposing team.
There are 3 options:
a) the first half will be more productive “1> 2” (more goals will be scored in the first half than in the second);
b) the effectiveness of the halves will be the same “1 = 2” (the number of goals scored in the first and second halves will be the same);
c) the second half will be more productive “1 <2” (fewer goals will be scored in the first half than in the second).
To calculate the results of futsal matches, the official sites of championships and tournaments are taken as a basis, which are presented in the table.
A futsal match (40 minutes long) that has been interrupted and has not been continued or completed within 24 hours is considered to have taken place if at least 32 minutes have been played. A 50-minute futsal match that was interrupted and was not continued or completed within 24 hours is considered completed if at least 40 minutes have been played. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are also accepted on other possible outcomes in futsal matches, which will be offered by the organizer in the Line.
4.23. Curling Betting
A curling match consists of 10 ends (periods). Bets on the outcomes of curling matches are calculated taking into account the results recorded in the additional end (s). If the game ends in a draw and additional end (s) are not assigned, in accordance with the requirements of this tournament or championship, then the bets on "W1" and "W2" are subject to calculation with the odds "1" (one).
Bets offered on the outcome of a curling match:
A penalty point (points) assigned by one of the teams is taken into account when calculating bets on the outcome of the match.
- The first team will win the match (end) - "W1".
- In the match (end) the second team will win - "W2".
- Draw in the match (end) - "X".
- The first team will win (not lose) in the match (end), taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (end), taking into account the handicap - "Handicap 2".
- Bets on the total number of points in the match (end)
- "Total is more (less) than the total value"
- Bets on the fact that the total number of points in the match (end) will be even (odd).
The official sites of the championships, which are presented in the table, are taken as the basis for calculating the results of curling matches.
A curling match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 5 ends have been played in full. In all other cases, the matches are considered invalid. Bets on the outcomes "W1" and "W2" interrupted in case of an equal score and the matches considered to have taken place shall be settled with the odds "1" (one). The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are also accepted on other possible outcomes in Australian football matches, which will be proposed by the organizer in the Line.
4.24. E-Football Betting
In e-football, bets are accepted on the outcome of video games for regular time, unless otherwise specified by the organizer in the Line. Video games are played in 2x7, 2x6 or 2x5 format (two halves, each 7, 6 or 5 minutes long, respectively) depending on the requirements of the championship being held. The current minute displayed on the scoreboard in a video game may differ from the real time. For example, if the time for cyber football is set to 10 minutes (2x5), the time on the scoreboard showing the current minute of the video game will reach 90 minutes within the real 10 minutes. That is, for example, on the real 8th minute, the 72nd minute can be displayed on the scoreboard showing the current minute of the game.
Bets offered on the outcomes of eSports video games:
- In the video game (half-time), the first team - "W1", will win.
- In the video game (half) there will be a draw - "Draw" (X).
- In the video game (half-time) the second team will win - "W2".
- In a video game (half-time), the first team will not lose - "1X".
- In a video game (half-time), any of the teams will win - "12".
- In a video game (half-time), the second team will not lose - "X2".
- In a video game (half-time), the first team will win (not lose) with the handicap taken into account - "Handicap 1".
- The second team will win (not lose) in the video game (half-time) taking into account the handicap - "Handicap 2".
- Bets on the total number of goals scored by teams in a video game (half) - "Total is over (under) the value of the total."
- Bets on the total number of goals scored by each team in a video game (half) - "Total over (under) the value of the total".
- Bets on the fact that the first (second) team in a video game (half) will score (not score) a goal.
- Bets on the fact that both teams will score (not score) a goal in a video game (half).
- Bets on the fact that the total number of goals in a video game (half) will be even (odd).
- Bets on the final score of the video game.
It is proposed to choose the exact score recorded as a result of the video game according to the possible options included in the Line.
- Bets on which team will score the first (second or subsequent) goal in a video game (half).
When calculating bets on these outcomes in e-football, the official video game sites presented in the table are taken as a basis.
Interruption of the broadcast and graphical interference arising from technical or other reasons are not grounds for calculating bets with odds "1" (one).
An E-Football match that was interrupted for a technical or any other reason and was not continued or completed within 24 hours is considered to have taken place if at least 6 minutes 30 seconds have been played in a match held in the (2x4) format, at least 8 minutes 30 seconds in a (2x5) match, a minimum of 10 minutes 30 seconds in a (2x6) match, and a minimum of 12 minutes 30 seconds in a (2x7) match. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
4.25. E-Basketball Betting
In eSports basketball, bets on the outcomes of video games are accepted taking into account extra time (overtime). In the case when the video game ends in a draw, and no bets have been offered on the outcome "Draw", the outcomes "W1" and "W2" are calculated with the odds "1".
Video games are played in 4x5 or 4x4 format (four quarters, each 5 or 4 minutes long, respectively). 12-minute video games are played in 4x5 format and 10-minute video games are in 4x4 format. The current minute displayed on the scoreboard in a video game may differ from the real time. For example, if the cyber basketball time is set to 16 minutes (4x4), the time on the scoreboard showing the current minute of the video game will reach 40 minutes during the actual 16 minutes. That is, for example, in the actual 12th minute, the 30th minute can be displayed on the scoreboard showing the current minute of the game.
Bets offered on the outcomes of eSports Basketball video games:
- In the video game (quarter) the first team will win - "W1".
- In the video game (quarter) there will be a draw - "Draw" (X).
- In the video game (quarter) the second team will win - "W2".
- In a video game (quarter), the first team will not lose - "1X".
- In a video game (quarter), any of the teams will win - "12".
- In a video game (quarter), the second team will not lose - "X2".
- In the video game (quarter), the first team will win (not lose) with the handicap taken into account - "Handicap 1".
- In the video game (quarter) the second team will win (not lose) taking into account the handicap - "Handicap 2".
- Bets on the total number of goals scored by teams in a video game (quarters) - “Total over (under) the value of the total”.
- Bets on the total number of goals scored by each team in a video game (quarter) - “Total over (under) the value of the total”.
- Bets on the fact that the total number of goals in a video game (quarter) will be even (odd).
- Bets on whether overtime will be played in the game or not.
When calculating bets on the outcomes in eSports basketball, the official video game sites presented in the table are taken as the basis.
Interruption of the broadcast and graphical interference arising from technical or other reasons are not grounds for calculating bets with odds "1" (one).
A technical victory (defeat), fixed for one reason or another, is not a basis for calculating rates. In this case, the video game is considered invalid, and all bets are settled with odds "1" (one).
An E-Basketball match that was interrupted for a technical or any other reason and was not continued or completed within 24 hours is considered to have taken place if at least 14 minutes have been played in a match held in 4x4 format, at least 17 minutes in a match played in (4x5) format and at least 41 minutes in a match played in (4x12) format. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one)
4.26. E-Hockey Betting
In cyber hockey, video game outcomes are accepted for regular time. Video games are played in 3x4 or 3x5 format (three periods, each 4 or 5 minutes long, respectively). In cyber hockey, the current minute displayed on the scoreboard in a video game may differ from real time. For example, if the time for cyber hockey is set to 12 minutes (3x4), the time on the scoreboard showing the current minute of the video game will reach 60 minutes during the actual 12 minutes. That is, for example, on the real 4th minute on the scoreboard showing the current minute of the game, the 20th minute can be displayed.
Bets offered on the outcomes of cyber hockey video games:
- In the video game (period) the first team will win - "W1".
- In a video game (period) there will be a draw - "Draw" (X).
- In the video game (period) the second team will win - "W2".
- In a video game (period), the first team will not lose - "1X".
- In a video game (period), any of the teams will win - "12".
- In a video game (period), the second team will not lose - "X2".
- In a video game (period), the first team will win (not lose) with the handicap taken into account - "Handicap 1".
- In the video game (period) the second team will win (not lose) with the handicap taken into account - "Handicap 2".
- Bets on the total number of goals scored by teams in a video game (period) - “Total over (under) the value of the total”.
- Bets on the total number of goals scored by each team in a video game (period) - "Total over (under) the value of the total".
- Bets on the fact that the total number of goals in a video game (period) will be even (odd).
- Bets on the final score of the video game.
It is proposed to choose the exact score recorded as a result of the video game according to the possible options included in the Line.
- Bets on the fact that the first (second) team in a video game (period) will score (not score) a goal.
- Bets on the fact that in a video game (period) both teams will score (not score) a goal.
- Bets on which team will score (none will score) the first (second or subsequent) goal in a video game (period).
When calculating bets on these outcomes in cyber hockey, the official video game sites presented in the table are taken as a basis.
An E-Hockey match that was interrupted for a technical or any other reason and was not continued or completed within 24 hours is considered to have taken place if at least 50 minutes have been played according to the shown playing time. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
In cyber hockey, bets are also accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.27. E-Tennis Betting
Cybertennis betting is offered for video games consisting of 3 sets. Games are played on the ground, on the grass or on carpet. Bets on Total and Forum in cybertennis competitions are calculated by game. The tie-break played at the end of the set is calculated as one game. (For example, a tie-break with a set score of 6: 6 is considered the 13th game of this set, the set ends with a score of 6: 7 or 7: 6).
Bets offered on the outcome of a match in cybertennis:
- In a video game (set, game), the first tennis player (pair) will win -W1
- In a video game (set, game), the second tennis player (pair) wins-W2
- In a video game (set), the first tennis player (pair) will win (not lose) taking into account the handicap - "Handicap 1"
- In a video game (set), the second tennis player (pair) will win (not lose) taking into account the handicap - "Handicap 2"
- Bets on the total number of games in a video game (set) - "Total is over (under) the value of the total"
- Bets: the total number of games in the game (set) will be even (odd)
- Bets on the result of the first set and the whole match:
Predict the result of the first set and the whole match at the same time. The following 4 options are possible:
- "W1W1" - the victory of the first tennis player (pair) both in the first set and in the whole game.
- "W1W2" - the victory of the first tennis player (pair) in the first set and the victory of the second tennis player (pair) in the game.
- "W2W1" - the victory of the second tennis player (pair) in the first set and the victory of the first tennis player (pair) in the game.
- "W2W2" - the victory of the second tennis player (pair) both in the first set and in the whole game.
- Bets on the final score of the game (set).
It is proposed to choose the exact score recorded in the final result of the video game (set), according to the possible options included in the Line.
- Bets: there will be a tie-break (will not).
- Bets: who will earn the next point.
To calculate the results of video games in cybertennis, the official sites of championships and tournaments, which are presented in the table, are taken as a basis.
Interruption of the broadcast and graphical interference arising from technical or other reasons are not grounds for calculating bets with odds “1” (one).
A technical victory (defeat), fixed for one reason or another, is not a basis for calculating rates. In this case, the video game is considered not to have taken place, all bets are settled with the odds “1” (one).
A video game in cybertennis that has been interrupted for technical or other reasons and has not been continued or completed within 24 hours is considered invalid. The outcomes of interrupted and canceled video games, which at the time of stopping the game are already uniquely known and do not depend on its final result (including bets on statistical data), are subject to calculation, and the rest of the bets are calculated with the odds "1" (one). A video game in cybertennis is considered completed if it has been completely played.
In cybertennis, bets are accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.28. Esports betting
In online eSports games, two teams compete, and depending on the format of the game, each team consists mainly of 1 (one), 2 (two), 3 (three) or 5 (five) players.
The following types of online games are included in e-sports: “Counter Strike: Global Offensive”, “Counter Strike 1.6”, “Dota 2”, “Overwatch”, “Rainbow 6”, “Starcraft: Brood War”, “Starcraft 2”, “Valorant”, “Warcraft 3”, “Fortnight ( Fortnite ”,“ Hearthstone ”,“ League of Legends ”,“ Rocket League ”,“ Arena of Valor ”,“ King of Glory ) ”,“ Quake ”,“ Call of Duty ”,“ Heroes of the Storm ”,“ Mortal Combat ”,“ Smite ”.
When calculating bets made on these types of games, an additional round (overtime) is also taken into account, unless otherwise indicated by the organizer in the Line or is not provided in accordance with the official procedure for conducting an online game.
In online games in e-sports, in the case of a “Draw” result, the bets placed on the outcomes “W1” and “W2” are calculated with the odds “1”, if the outcome “Draw” was not offered by the organizer in the Line.
Online esports games can consist of one or several rounds / maps. Their number is due to the official order of the online game and the current round of the championship (tournament) being held. The games are generally played in the following formats: the best of 1, 2, 3, 5, 7, 9 or 11. The winner of the championship (tournament) is the team that wins the most rounds / maps in comparison with the opponent. In order to win in the best of 1 format, one victory is necessary, in the case of the best of 2 and best of 3 format, 2 wins (in the best of 2 format, “Draw” can also be recorded), in the case of the best of 5 format, 3 wins, in the case of the format the best of 7 - 4 wins, in the case of the format the best of 9 - 5 wins, in the case of the format the best of 11 - 6 wins.
During online e-sports games, it is also possible to change the format of the game. In such cases, the line organizer makes a special note in advance about a possible change in the format of the game (the number of cards played, rounds, etc. may change). In this case, bets will be settled according to the final result.
If in online eSports games any of the teams reaches the final round (playoffs), having an advantage of 1 (one) point over the opponent, then in the final the game starts with an advantage of 1 (one) map for the team that previously acquired an advantage of 1 point in relation to the opponent. In this case, the first map played in the final round is considered the first map of the final round.
In esports, if any of the teams are officially renamed for any reason, all bets will stand.
In online eSports games, when calculating bets for time (minute), seconds are rounded to minutes. For example, if a bet is made that the duration of the first map will be less than 32 minutes, and in the first map the game ends after 32 minutes 12 seconds, then it is considered that in the first round the game lasted 33 minutes, therefore, the bet is lost.
Bets offered on the outcomes of online eSports games:
-In the game (map, round) the first team (player) will win - "W1".
-In the game (map, round) the second team (player) will win - "W2".
-The first team (player) will win (not lose) by the number of cards (rounds) won in the game, taking into account the handicap- "Handicap 1"
- The second team (player) will win (not lose) by the number of cards (rounds) won in the game, taking into account the handicap - "Handicap 2"
-Bets on the number of cards in the game.
It is proposed to choose the exact score recorded as a result of the victories recorded in the cards
match, according to the possible options offered in the Line.
-Bets: which of the teams (players) will make the first kill in the game (map, round) (first blood).
-Bets: which of the teams (players) will make the most kills in the game (map, round).
-Bets: which of the teams (players) will make the most kills in the game (map, round), taking into account the handicap- “Handicap 1”.
-Bets: which of the teams (players) will make the most kills in the game (map, round), taking into account the handicap- “Handicap 2”.
-Bets on the number of committed kills in the game (map, round) - "Total is more (less) than the total number"
-Bets: which team will make the specified number of kills in the game (map, round) first.
-Bets on the number of kills committed in the game (map, round) will be even (will be odd).
-Bets on the number of heroes (“Barons”, “Dragons”, “Roshanov”, etc.) killed by teams (players) in the game (map, round) - “Total is more (less) than the total number”.
-Bets: which of the teams (players) will kill the first “Baron” (“Dragon”, “Roshan”, “Tyrant”, etc.).
-Bets on the number of destroyed “Towers”
(“Barracks”, “Inhibitors”) in the game (map, round) - “Total is more (less) than the number total ".
-Bets: which of the teams (players) will destroy the first “Tower” (“Barack”, “Inhibitor”) in the game (map, round).
-Bets on the total number of minutes played in the game (map, round).
-Bets: there will (will not be) overtime in the game (map, round).
For calculating the results of online games in esports, the official websites of championships and tournaments, presented in the table, are taken as the basis. In the absence of the necessary information on the official website, video recordings of games are accepted as the basis for calculating bets made on the outcomes of games.
If one of the teams (players) does not continue the game for any reason (a player or team is late for the appointed time of the meeting, refuses to continue the game for any reason, for technical reasons, etc.), then bets on all those outcomes, which, based on from the format of the game, they become unambiguously known, are considered valid and are subject to calculation, and all other bets are calculated with the odds "1" (one), except when, according to the rules, one of the teams surrenders.
In e-sports, if the game is interrupted in order to start the game again later, then the results of the interrupted game are not the basis for calculating bets made on the outcomes of the game, even if they are already obvious. The basis for calculating the bets placed on the outcomes of the interrupted game are the results of the newly started game.
If the interrupted game does not start again or does not continue within 24 hours, or there is no official information regarding the further course of the game, then the bets made on all outcomes of the game are calculated with the odds "1" (one).
Bets are also accepted on other possible outcomes in online esports games, which will be offered by the organizer in line.
4.29. Beach Soccer Betting
The main time for beach soccer matches is 36 minutes (three periods, 12 minutes each). Bets on the outcome of beach soccer matches are accepted for regular time, unless otherwise specified by the organizer in the Line. The results recorded in the post-match stoppage time and penalty kicks (9-meter) are not taken into account when calculating the bets on the outcomes offered for the regular time. In the case of beach soccer matches in a different format, the organizer makes a special note in the Line about the format of the match.
Bets offered on the outcomes of beach soccer matches:
- The first team will win the match (period) - "W1".
- In the match (period) there will be a draw - "Draw" (X).
- The second team will win the match (period) - "W2".
- In the match (period), the first team will not lose - "1X".
- In the match (period) any of the teams will win - "12".
- The second team will not lose in the match (period) - "X2".
- The first team will win (not lose) in the match (period) taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (period) taking into account the handicap - "Handicap 2".
- Bets on the total number of goals scored by teams in the match (period) - "Total is over (under) the value of the total".
- Bets on the total number of goals scored by each team in the match (period) - “Total over (under) the value of the total”.
- Bets on the fact that the total number of goals in a match (period) will be even (odd).
The basis for calculating the results of beach soccer matches are the official websites of championships and tournaments, which are presented in the table.
A beach soccer match that has been interrupted and has not been continued or completed within 24 hours is considered to have taken place if at least 30 minutes have been played. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are also accepted on other possible outcomes in beach soccer matches, which will be offered by the organizer in the Line.
4.30. Cricket Betting
Cricket matches consist of one or two innings (rounds), which are limited by time or the number of overs. Matches consisting of one inning are limited by the number of overs. These matches typically feature 20 or 50 overs. There may also be matches with a different number of overs. In such cases, the Organizer will make a special note about the format of the match in the Line.
Matches consisting of two innings are top-tier championships (Test cricket), which are limited by time and can last up to 5 days. In these matches, the attacking team plays two innings. The team with the most runs (points) at the end of the match wins. If the score is tied, the match ends in a draw. In this case, if the Organizer has not offered the outcome "Draw" in the Line, bets on the outcomes "W1" and "W2" are settled at odds of "1".
There may be matches where the predetermined number of overs is reduced due to weather conditions. In such cases, all bets are settled based on the final result according to the D/L method.
If a tie is recorded in limited-over matches in playoff series, a "Super Over" - an additional over to determine the winner - is played. Results recorded in the additional over are not taken into account when settling bets on other outcomes of the match.
In cricket matches, an inning is considered complete and subject to settlement in the following cases:
1. When all batsmen are out.
2. When the captain declares (when the team captain believes the team has scored enough points to win) and forfeits the inning (an inning can be forfeited before it starts).
3. When the time allotted for the game ends.
4. When the number of overs is completed.
Bets offered on cricket match outcomes:
- The first team wins the match – "W1".
- The second team wins the match – "W2".
- The first team wins (does not lose) with a handicap – "Handicap 1".
- The second team wins (does not lose) with a handicap – "Handicap 2".
- Bets on the total number of runs scored by teams in the match (over) – "Total over (under) the total value".
- Bets on the total number of runs scored by each team in the match (over) – "Total over (under) the total value".
- Bets: the total number of runs in the match (over) will be even (odd).
- Bets: the total number of runs scored by the first (second) team in the match (over) will be even (odd).
- Bets: there will (will not) be a wicket in the over.
- Bets: the first (second) team will (will not) have a wicket in the over.
- Bets on the method of the first wicket (1st wicket method).
The following options are offered:
1. "Bowled" – when the ball bowled by the bowler hits the stumps and dislodges the bails without touching any other player or umpire.
2. "Caught" – when a fielder catches the ball on the full after it has been hit by the batsman, without touching the ground or any object outside the field of play, and the catcher is fully within the field of play.
3. "Leg Before Wicket (LBW)" – when the ball would have hit the stumps but for any part of the batsman's body (except the hand holding the bat).
4. "Run Out" – when fielders break the stumps while the batsman is outside his crease.
5. "Stumped" – when the wicketkeeper breaks the stumps while the batsman is out of his crease and not attempting a run.
6. "Other methods".
- Bets: which team will hit more sixes (6s) or fours (4s) in the match.
- Bets on the number of sixes hit by the first (second) team – "Total over (under) the total value".
- Bets on the total number of runs scored in the set overs by the first (second) team – "Total over (under) the total value".
- Bets: according to the result of the toss, which team’s captain will decide to bat first or field first (to win the toss).
- Bets: which team will win after the first 6 (or other specified number) overs.
If the outcome "Draw" is not offered by the Organizer in the Line and a tie is recorded after 6 overs, bets on the outcomes "W1" and "W2" are settled at odds of "1".
- Bets: whether any team will score 50 or more (100 or more) runs.
- Bets: which team will have more run-outs.
When settling these bets, the fact of which team removes more batsmen from the opposing team by run-out method is considered.
- Bets on the total number of batsmen removed by the run-out method.
- Bets on the number of batsmen removed by the first (second) team by the run-out method.
In some championships, instead of a "Super Over", a single additional delivery "Golden Ball" may be played. The team winning as a result of the additional delivery is considered the match winner. In such cases, when settling bets made on the match outcomes "W1" and "W2", the result of the "Golden Ball" is taken into account (if the outcome "Draw" was not offered).
To settle cricket match results, the official websites of the championships and tournaments listed in the table are taken as the basis.
All bets on the outcomes of a cricket match that was interrupted due to weather or other reasons are settled based on the information provided by the official websites of the respective championship or tournament. If no official information about the interrupted match is disclosed within 24 hours, all bets are settled at odds of "1", except for those bets whose outcomes are already unequivocally known and do not depend on the final result of the match.
Bets are also accepted on other possible outcomes in cricket matches that will be offered by the Organizer in the Line.
4.31. Darts Betting
In a game of darts, players take turns approaching the line of throw and throwing darts towards the target. Players are considered participating in the game if they have made at least one throw towards the target. Throwing 3 (three) darts counts as one checkout. The points are calculated after each player's approach, after which the right to throw is transferred to the other player.
Depending on the conditions of the championship or darts tournament, the winner is the player who won the most lags or the player who won the most sets. The player with the most lags wins the set. If the game ends in a draw, and the outcome "Draw" was not offered in the Line, then the bets placed on the outcomes "W1" and "W2" are subject to calculation with the odds "1" (one). With one approach, a player can score a maximum of 180 points if he hits a sector tripled by “20” three times (“tripling” of twenty).
Bets offered on the outcomes of darts games:
In darts, Handicap and Total are calculated by the number of lags (sets).
- Bets on which of the players will take the first place in the game (win).
- The first player, "W1", will win the game.
- The game will be a draw - "Draw" (X).
- The second player, "W2", will win the game.
- The first player will win by the number of lags (sets), taking into account the handicap - "Handicap 1".
- The second player will win by the number of lags (sets) taking into account the handicap - "Handicap 2".
- Bets on the total number of lags (sets) in the game
- “Total is more (less) than the total value”.
- Bets on which player will take the first 180-point shot.
- Bets on the total number of realized 180-point shots - "Total is over (under) the value of the total."
- Bets on whether the number of points of the highest approach (checkout) registered in the competition will be greater (less) than the proposed total value.
To calculate the results of darts games, the official sites of championships and tournaments, presented in the table, are taken as a basis.
Darts games that were interrupted for technical or any other reason and were not continued or completed within 24 hours are considered invalid. The outcomes of interrupted and canceled games, which at the moment of stopping the game are already uniquely known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
4.32. E-Baseball Betting
When calculating bets on the final result of baseball matches, the results recorded in the additional post-match inning (innings) are also taken into account. Matches are played in the following formats: 3, 7 or 9 innings, depending on the requirements of the championship. If the match ends in a draw, and the post-match additional inning (innings) is not played, then the bets placed on W1 and W2 will be settled with odds "1" (one).
Bets offered on the outcomes of cyberbaseball matches:
In cyber baseball, Handicap and Total are calculated by points:
- The first team will win the match - "W1".
- The second team will win the match - "W2".
- The first team will win (not lose) the match taking into account the handicap - "Handicap 1".
- The second team will win (not lose) the match taking into account the handicap - "Handicap 2".
- Bets on the total number of points earned by the teams in the match - “Total is over (under) the value of the total”.
- Bets on the total number of points earned by each team in the match - "Total is over (under) the value of the total."
When calculating bets on the outcomes in cyberbaseball, the official sites of the championships, presented in the table, are taken as a basis.
Interruption of the broadcast and graphic interference arising from technical or other reasons are not grounds for calculating bets with odds "1" (one).
A technical victory (defeat), fixed for one reason or another, is not a basis for calculating rates. In this case, the match is considered invalid, and all bets are settled with odds "1" (one).
A cyberbaseball match that was interrupted for technical or any other reason and was not continued and completed within 24 hours is considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the game are already clearly known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one). In cyber baseball, a match is completed if it has been played in its entirety. In cyber baseball, bets are also accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.33. E-UFC Betting
Fights in Cyber
UFC are held in the format of three to five rounds. The fight, as well as the first round, are considered to have begun after the gong: a sound signal announcing the beginning of the first round. Fights may continue until the end of all pre-announced rounds, and may end earlier, depending on the method of winning the fight.
Cyber
UFC Winning Methods:
"Win by points" - a method of victory, in which all rounds are held, the winner is determined by the judges by calculating the points scored.
"Victory by knockout" is a method of victory, in which a knockout is recorded and the fight ends ahead of time.
"Victory by technical knockout" is a method of victory in which a technical knockout is recorded and the fight ends ahead of time.
"Victory by technical decision" - a method of victory in which a fighter is injured, in connection with which the medical staff does not allow the fight to continue, or other situations in which the winner is determined by the judges.
“Disqualification of a fighter or refusal to fight” is a method of victory in which a fighter is disqualified for any reason, or refuses to continue the fight.
In addition to the "Victory by points" method, victories won by all other methods are considered an early victory.
In Cyber
UFC fights, the rounds that have been completed are considered valid: from the sound signal announcing the start of the previous round to the sound signal announcing the start of the next round, in other words, from one gong to the next.
If after the start of the next round (after the sound signal) the fighter does not continue the fight for any reason, it is considered that the fight ended in the previous round.
Bets offered on the outcomes of fights in Cyber
UFC:
The first fighter, "W1", will win the duel (round).
The second fighter - "W2", will win the duel (round).
Bets on the total number of rounds in a duel - "Total is over (under) the value of the total". Bets on the method of winning a fighter.
Bets: an early victory will be (will not be) registered in a duel (round).
When calculating the results of fights in the cyber UFC, the official sites of the fights, which are presented in the table, are taken as a basis.
Failure to broadcast the fight for a technical or other reason and graphic interference are not grounds for calculating bets with odds "1" (one).
Fights in the cyber UFC, which were interrupted for any reason and were not continued or completed within 24 hours, are considered invalid. The outcomes of interrupted and failed fights, which at the time of the stoppage of the fight are already clearly known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are accepted on other possible outcomes in fights in the cyber UFC, which will be proposed by the organizer in the Line.
4.34. E-Handball Betting
Bets on cyber handball matches are accepted for regular time, unless otherwise indicated by the organizer in the Line. Video matches are played in 2x6 or 2x8 format (2 halves, each lasting 6 or 8 minutes, respectively), depending on the requirements of the championship being held.
In cyber handball, the current minute displayed on the scoreboard in the video match may differ from the real time of the video match. For example, if a 12-minute (2x6) video format is selected, then the time on the scoreboard showing the current minute of the game will reach 60 minutes during the actual 12 minutes. Bets offered on the outcomes of eSports video matches:
- In the video match (half-time) the first team will win - "W1".
- In the video match (half) there will be a draw - "Draw" (X).
- In the video match (half) the second team will win - "W2".
- In the video match (half-time), the first team will not lose - “1X”.
- In the video match (half), any of the teams will win - "12".
- The second team will not lose in the video match (half-time) - "X2".
- In the video match (half), the first team will win (not lose) with the handicap taken into account - "Handicap 1".
- The second team will win (not lose) in the video match (half-time) taking into account the handicap - "Handicap 2".
- Bets on the total number of goals scored by the teams in the video match (half) - "Total is over (under) the value of the total."
- Bets on the total number of goals scored by each team in the video match (half) - “Total is over (under) the value of the total”.
- Bets on the fact that the total number of goals in a video match (half) will be even (odd). To calculate bets on the outcomes of cybergangball video matches, the official sites of video matches presented in the table are taken as the basis.
Interruption of the broadcast and graphic interference arising from technical or other reasons are not grounds for calculating bets with odds "1" (one).
A technical victory (defeat), fixed for one reason or another, is not a basis for calculating rates. In this case, the video game is considered invalid, and all bets are settled with odds "1" (one).
A video match in cyber handball that was interrupted for a technical or any other reason and was not continued and completed within 24 hours is considered invalid. The outcomes of interrupted and canceled video games, which at the time of stopping the game are already uniquely known and do not depend on its final result, are subject to calculation, and the remaining bets are calculated with the odds "1" (one). A cybergunball video match is considered to have taken place if it has been played in full.
In cyber handball, bets are also accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.35. E-Rugby Betting
In cyber rugby, bets on the outcome of matches are accepted for regular time, unless otherwise specified by the organizer in the Line. Matches are played in 2x10 or 2x5 format (two halves, each lasting 10 or 5 minutes, respectively), depending on the requirements of the championship. In cyber rugby, the current minute displayed on the scoreboard during the match may differ from the real time. For example, if the cyber rugby time is set to 20 minutes (2x10), the time on the scoreboard showing the current minute of the match will reach 80 minutes during the actual 20 minutes. That is, for example, on the real 2nd minute on the scoreboard showing the current minute of the game, the 8th minute can be displayed.
Bets offered on the outcomes of eSports rugby matches:
In cyber rugby, Handicap and Total are calculated by points (excluding totals offered for the number of attempts):
- The first team, W1, will win the match (half-time).
- In the match (half) there will be a draw - "Draw" (X).
- The second team will win the match (half-time) - "W2".
- The first team will win (not lose) in the match (half-time) taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (half-time) taking into account the handicap - "Handicap 2".
- Bets on the total number of points scored by teams in the match (half) - "Total is more (less) than the value of the total."
- Bets on the total number of points scored by each team in the match (half) - "Total is over (under) the value of the total".
- Bets on the fact that the total number of points scored by teams in a match (half) will be even (odd).
The official sites of tournaments and championships presented in the table are taken as a basis for calculating bets placed on eSports rugby matches.
Interruption of the broadcast and graphic interference arising from technical or other reasons are not grounds for calculating bets with odds "1" (one).
A technical victory (defeat), fixed for one reason or another, is not a basis for calculating rates. In this case, the match is considered invalid, and all bets are settled with odds "1" (one).
A cyber rugby match that was interrupted and was not continued or completed within 24 hours is considered to have taken place. The outcomes of interrupted and canceled matches, which at the time of interruption have already become unambiguously known and do not depend on the final result of the match, are subject to calculation, and all other bets are settled with odds "1" (one). An e-rugby match is considered to have taken place if it has been completely played.
In cyber rugby, bets are also accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.36. Handball Betting
In handball, the main game time is 60 minutes (2 halves, each 30 minutes long).
Bets on handball matches are accepted for regular time, unless otherwise indicated by the organizer in the Line. Results recorded in post-match added time and results for 7-meter kicks do not count towards betting on outcomes offered in regular time. Handball matches can also be played in the following formats: Main time is 50 or 40 minutes long, with halves of 20 and 25 minutes, respectively. In the case of handball matches in this format, a special note about the format of the match appears in the Line.
Bets offered on the outcomes of handball matches:
- The first team, W1, will win the match (half-time).
- In the match (half) there will be a draw - "Draw" (X).
- The second team will win the match (half-time) - "W2".
- In the match (half-time), the first team will not lose - "1X".
- In the match (half), any of the teams will win - "12".
- The second team will not lose in the match (half-time) - "X2".
- The first team will win (not lose) in the match (half-time) taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (half-time) taking into account the handicap - "Handicap 2".
- Bets on the total number of goals scored by teams in the match (half) - "Total is over (under) the value of the total."
- Bets on the total number of goals scored by each team in the match (half) - “Total is over (under) the value of the total”.
- Bets on the fact that the total number of goals in a match (half) will be even (odd). - Bets on the result of the first half and the whole match.
- It is suggested to guess at the same time the result of the first half and the whole match. The following 9 options are possible:
1) "W1W1" - the victory of the first team in the first half and in the match.
2) "W1X" - victory of the first team in the first half, and a draw in the match.
3) "W1W2" - the victory of the first team in the first half and the victory of the second team in the match.
4) "HW1" - a draw in the first half and the victory of the first team in the match.
5) "XX" - a draw in the first half and in the match.
6) "HW2" - a draw in the first half and the victory of the second team in the match.
7) "W2W1" - the victory of the second team in the first half and the victory of the first team in the match.
8) "W2X" - victory of the second team in the first half, and a draw in the match.
9) "W2W2" - victory of the second team in the first half and in the match.
To calculate bets on the outcomes of events in handball, the official sites of matches presented in the table are taken as the basis.
A handball match (60 minutes long) that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 50 minutes were played, and matches with a duration of 50 and 40 minutes that were interrupted in within 24 hours did not continue or were not completed, are considered valid if at least 40 (for matches with a duration of 50 minutes) and 32 minutes (for matches with a duration of 40 minutes) have been played. In other cases, the matches are considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the match are already unambiguously known and do not depend on the final result of the match, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are also accepted on other possible outcomes in handball matches, which will be offered by the organizer in the Line.
4.37. E-Volleyball Betting
In eSports volleyball matches, 3 to 5 sets are played. The team that won the match in three sets wins the match, and the team that scored 25 points first (in the 5th final set - 15 points) and has an advantage over the opponent by at least 2 points wins the set. If the set score is 24:24 (in the 5th final set - 14:14), then the set (5th final set) continues until one of the teams reaches an advantage over the opponent by 2 points.
Bets offered on the outcomes of eSports volleyball matches:
In cybervolleyball, Handicap and Total are calculated by points, with the exception of "Handicap by Sets" and "Total by Sets", which are calculated by the number of:
- The first team - "W1" will win the match (set).
- The second team will win the match (set) - "W2".
- The first team will win (not lose) in the match (set) taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match (set) taking into account the handicap - "Handicap 2". - The first team will win (not lose) in the match by the number of sets, taking into account the handicap - "Handicap 1".
- The second team will win (not lose) in the match by the number of sets, taking into account the handicap - "Handicap 2".
- Bets on the total number of points scored by both teams in the match (set) - "Total is over (under) the value of the total."
- Bets on the total number of points scored by each team in the match (set) - “Total is more (less) than the total value”.
- Bets on the fact that the total number of points recorded in the match (set) will be even (odd).
- Bets in the set on the outcome "Victory by points advantage".
It is suggested to predict which team will win the set and with which proposed point advantage (for example, "Team 2 wins by 4-6 points advantage").
- Bets on the final result of the match (set).
It is proposed to choose the exact score recorded in the final result of the match (set) in accordance with the options offered in the Line.
The official match sites presented in the table are taken as a basis for calculating bets placed on cyber volleyball matches.
Interruption of the broadcast and graphic interference arising from technical or other reasons are not grounds for calculating bets with odds "1" (one).
A technical victory (defeat), fixed for one reason or another, is not a basis for calculating rates. In this case, the match is considered invalid, and all bets are settled with odds "1" (one).
A cyber-volleyball match that was interrupted for a technical or any other reason and was not continued and completed within 24 hours is considered invalid. The outcomes of interrupted and canceled matches, which at the time of the stoppage of the game are already clearly known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one). A cybervolleyball match is considered to have taken place if it has been played in full.
In cyber volleyball, bets are also accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.38. Mixed Martial Arts Betting
Fights in Mixed Martial Arts are held in a format of three to five rounds. Fights can also be held in a different format. For such cases, the organizer in the Line makes a special note about the format of the game. The fight, as well as the first round, are considered to have begun after the gong: a sound signal announcing the beginning of the first round. Fights may continue until the end of all pre-announced rounds and may end earlier, depending on the method of winning the fight.
Methods for winning mixed martial arts fights:
1) "Win by points" - a method of victory, in which all rounds are held, the winner is determined by the judges by calculating the points scored.
2) "Victory by knockout" - a method of victory, in which a knockout is recorded and the fight ends ahead of time.
3) "Victory by technical knockout" - a method of victory, in which a technical knockout is recorded, and the fight ends ahead of time.
4) "Victory by technical decision" - a method of victory in which a fighter is injured, in connection with which the medical staff does not allow the fight to continue, or other situations in which the winner is determined by the judges.
5) "Disqualification of a fighter or refusal to fight" - a method of victory in which a wrestler is disqualified for any reason, or refuses to continue the fight.
In addition to the "Victory by points" method, victories won by all other methods are considered an early victory.
In martial arts, the rounds that have been completed, i.e. from the gong announcing the beginning of the round to the gong of the end of the round, are considered to have taken place. If after the start of the next round (after the sound signal) the fighter does not continue the fight for any reason, it is considered that the fight ended in the previous round.
The number of rounds announced in advance (the format of the fight) may change during the fight. In this case, the bets placed on the number of rounds are calculated with the odds "1" (one), and the bets on the outcomes of the match "W1", "X", "W2" remain in force.
Bets offered on the outcomes of Mixed Martial Arts fights:
- The first fighter, "W1", will win in the duel (round).
- There will be a draw in the duel - "Draw" (X).
If the organizer in the Line did not offer the outcome "Draw" (X), and the fight ended in a draw, bets on the outcomes "W1" and "W2". To be calculated with the coefficient "1" (one).
- The second fighter, "W2", will win the fight (round).
- Bets on the total number of rounds in a duel - “Total is more (less) than the value of the total”.
- Bets on the method of winning a fighter.
- Bets: an early victory will be (will not be) registered in the duel (round).
Failure to broadcast the fight for a technical or other reason and graphic interference are not grounds for calculating bets with odds "1" (one).
Fights in Mixed Martial Arts, which were interrupted for any reason and were not continued or completed within 24 hours, are considered invalid. The outcomes of interrupted and failed fights, which at the time of the stoppage of the fight are already clearly known and do not depend on its final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
Bets are accepted on other possible outcomes in fights in Mixed Martial Arts, which will be offered by the organizer in the Line.
4.39. Boxing Betting
Boxing is held in a format of up to 12 rounds. Each round lasts 3 minutes, in some cases it can last 2 minutes. Boxing matches may continue until the end of all pre-announced rounds and may end earlier depending on the method of winning the match.
Methods for winning boxing matches:
1) "Win by points" - when all rounds are played and the victory is determined by the judges according to the scoring.
2) "Victory by knockout" - when a knockout is registered and the fight ends ahead of time. 3) "Victory by technical knockout" - when a technical knockout is registered and the fight ends ahead of time.
4) "Victory by technical decision" - when a boxer is injured, in connection with which the medical staff does not allow the fight to continue, or other situations during which the judges determine the winner.
5) "Disqualification of a boxer or refusal to fight" - when a boxer is disqualified for any reason or refuses to continue the fight. If a boxer is disqualified 24 hours after the end of the fight, then this fact is not taken into account when calculating bets on the outcome of the fight: "W1", "Draw" and "W2".
In addition to the "Win by points" method, victories won by all other methods are considered an early victory.
In boxing, valid rounds are those rounds that have been completed. If a boxer, after the start of the next round, does not continue the fight for any reason, then the fight is considered to have ended in the previous round.
Bets offered on the outcomes of boxing matches:
- The first boxer, "W1", will win the fight (round).
- In the duel (round) there will be a draw - "Draw".
If the organizer did not offer the outcome "Draw" in the Line, and the fight (round) ended in a draw, then the bets on the outcome of the fight "W1" and "W2" shall be settled with odds "1" (one).
- The second boxer wins the fight (round) - "W2".
- Bets on the total number of rounds held in a duel - "Total is more (less) than the value of the total."
- Bets on the boxer's winning method.
- Bets on whether an early victory will be recorded (not recorded) in a duel (round).
The official sites of the fights, presented in the table, are taken as a basis for calculating bets on boxing fights.
A boxing fight that was interrupted and was not continued or completed within 24 hours is considered invalid. The outcomes of interrupted and failed fights, which at the time of interruption have already become unambiguously known and do not depend on the final result, are subject to calculation, and the rest of the bets are calculated with the odds "1" (one).
In boxing, bets are also accepted on other possible outcomes, which will be offered by the organizer in the Line.
4.40. Floorball Betting
The regular duration of a floorball match is 60 minutes of pure playing time (3 periods, each lasting 20 minutes). Bets on floorball matches are accepted for regular time unless otherwise specified by the organizer in the Line. Results recorded during added time and penalty shootouts are not considered when calculating bets on outcomes offered for regular time.
Matches can also be held in a (3x15) format: three periods, each lasting 15 minutes.
Bets offered on floorball match outcomes:
- The first team will win the match (period) – "W1."
- There will be a draw in the match (period) – "Draw" (X).
- The second team will win the match (period) – "W2."
- The first team will not lose the match (period) – "1X."
- Either team will win the match (period) – "12."
- The second team will not lose the match (period) – "X2."
- The first team will win (not lose) the match (period) with a handicap – "Handicap 1."
- The second team will win (not lose) the match (period) with a handicap – "Handicap 2."
- Bets on the total number of goals scored by the teams in the match (period) – "Total over (under) the total value."
- Bets on the total number of goals scored by each team in the match (period) – "Total over (under) the total value."
- Bets on whether the total number of goals in the match (period) will be even (odd).
Official tournament and championship websites listed in the table are used as the basis for calculating bets made on floorball matches.
A floorball match held in a (3x20) format that is interrupted and not resumed or completed within 24 hours is considered completed if at least 50 minutes were played. A match held in a (3x15) format that is interrupted and not resumed or completed within 24 hours is considered completed if at least 36 minutes were played. In all other cases, matches are considered not completed.
Outcomes of interrupted and not completed matches (if less than 50 or 36 minutes were played, depending on the match format) that were already definitively known at the moment of interruption and do not depend on the final result of the match are subject to calculation, while all other bets are settled at odds of "1."
A technical victory (defeat) established for any reason is not grounds for calculating bets. In this case, the match is considered not completed, and all bets are settled at odds of "1" (one).
In floorball, bets on other possible outcomes offered by the organizer in the Line are also accepted.
4.41. Betting on Cyber Floorball
Bets on cyber floorball match outcomes are accepted for regular time. Matches are held in a 3×5 or 3×2 format (three periods, each lasting 5 or 2 minutes, respectively).
Results recorded during added time and penalty shootouts are not considered when calculating bets on outcomes offered for regular time.
In cyber floorball, the current minute displayed on the scoreboard during the match may differ from real time. For example, if the cyber floorball match duration is set to 15 minutes (3x5), the time on the scoreboard, showing the current minute of the match, will reach 60 minutes within a real 15 minutes. Thus, for instance, in the real 4th minute, the scoreboard showing the current minute of the game might display the 16th minute.
Bets offered on cyber floorball match outcomes:
- The first team will win the match (period) – "W1."
- There will be a draw in the match (period) – "Draw" (X).
- The second team will win the match (period) – "W2."
- The first team will not lose the match (period) – "1X."
- Either team will win the match (period) – "12."
- The second team will not lose the match (period) – "X2."
- The first team will win (not lose) the match (period) with a handicap – "Handicap 1."
- The second team will win (not lose) the match (period) with a handicap – "Handicap 2."
- Bets on the total number of goals scored by the teams in the match (period) – "Total over (under) the total value."
- Bets on the total number of goals scored by each team in the match (period) – "Total over (under) the total value."
- Bets on whether the total number of goals in the match (period) will be even (odd).
Official tournament and championship websites listed in the table are used as the basis for calculating bets made on cyber floorball matches.
Graphic disruptions are not grounds for calculating bets at odds of "1" (one).
A technical victory (defeat) recorded for any reason is not grounds for calculating bets. In this case, the match is considered not completed, and all bets are settled at odds of "1" (one).
A cyber floorball match that was interrupted for technical or any other reason and not resumed or completed within 8 hours is considered not completed. Outcomes of interrupted and not completed matches that were already definitively known at the moment of interruption and do not depend on the final result of the match are subject to calculation, while all other bets are settled at odds of "1" (one). A cyber floorball match is considered completed if it was fully played.
In cyber floorball, bets on other possible outcomes offered by the organizer in the Line are also accepted.
4.42. Betting on Cyber American Football
Bets on the outcomes of cyber American football matches are accepted for both regular and extra time. If bets on the offered outcomes are calculated with consideration for extra time, a special note is made by the organizer in the Line. Matches are held in formats (4x15 and 4x3), (4 rounds, each lasting 15 minutes and, respectively, 4 rounds, each lasting 3 minutes).
In cyber American football, the current minute displayed on the scoreboard during the match may differ from the real-time duration of the match.
For example, if a 12-minute (3x4) format is chosen for cyber American football, the time on the scoreboard showing the current minute of the game will reach 30 minutes within a real 6 minutes (pure time). Thus, for instance, in the real 4th minute, the scoreboard showing the current minute of the game might display the 20th minute. Depending on the match requirements, only the real minute may be shown in the Line. In such a case, the organizer makes a special note in the Line about the match format.
Bets offered on the outcomes of cyber American football matches:
In cyber American football, handicap and total are calculated by points.
- The first team will win the match (half, quarter) – "W1."
- A draw in the match (half, quarter) – "X."
- The second team will win the match (half, quarter) – "W2."
- The first team will win (not lose) the match (half, quarter) with a handicap – "Handicap 1."
- The second team will win (not lose) the match (half, quarter) with a handicap – "Handicap 2."
- Bets on the total number of points scored by the teams in the match (half, quarter) – "Total over (under) the total value."
- Bets on the total number of points scored by each team in the match (half) – "Total over (under) the total value."
- Bets on whether the total number of points scored by the teams in the match (half) will be even (odd).
Official championship websites listed in the table are used as the basis for calculating the results of cyber American football matches.
A cyber American football match held in the (4x15) format that is interrupted and not resumed or completed within 8 hours is considered completed if at least 50 minutes of displayed game time have been played. A match held in the (4x3) format is considered completed if at least 10 minutes (real 10 minutes, not converted to game time) have been played.
In cyber American football, bets on other possible outcomes offered by the organizer in the Line are also accepted.
4.43. Betting on Cyber Australian Football
Bets placed on the outcomes of cyber Australian football are calculated based on regular time. Matches are held in formats (4x20 and 4x2.5) (four rounds, each lasting 20 minutes and respectively, four rounds, each lasting 2.5 minutes). Women's championships are held in a (4x15) format. In cyber Australian football, the current minute displayed on the scoreboard during the match may differ from the real-time duration of the match. For example, if a 10-minute (4x2.5) format is chosen for cyber Australian football, the time on the scoreboard showing the current minute of the game will reach 40 minutes within a real 5 minutes (pure time). Thus, for instance, in the real 2nd minute, the scoreboard showing the current minute of the game might display the 16th minute.
Depending on the match requirements, only the real minute may be shown in the Line. In such a case, the organizer makes a special note in the Line about the match format.
Bets offered on the outcomes of cyber Australian football matches:
In cyber Australian football, handicap and total are calculated by points.
When calculating totals of 6-point goals into the inner goal (goal) and 1-point goals into the outer goal (behind), the number of goals, not the number of points, is taken as the basis.
- The first team will win the match (half, quarter) – "W1."
- A draw in the match (half, quarter) – "X."
- The second team will win the match (half, quarter) – "W2."
- The first team will win (not lose) the match (half, quarter) with a handicap – "Handicap 1."
- The second team will win (not lose) the match (half, quarter) with a handicap – "Handicap 2."
- Bets on the total number of points scored by the teams in the match (half, quarter) – "Total over (under) the total value."
- Bets on the total number of points scored by each team in the match (half, quarter) – "Total over (under) the total value."
- Bets on whether the total number of points scored by the teams in the match (half) will be even (odd).
Official championship websites listed in the table are used as the basis for calculating the results of cyber Australian football matches.
A cyber Australian football match that is interrupted and not resumed or completed within 8 hours is considered completed if at least 65 minutes have been played. In the case of women's championships (in a 4x15 format), the match is considered completed if at least 50 minutes have been played. In all other cases, matches are considered not completed. Outcomes of interrupted and not completed matches that were already definitively known at the moment of interruption and do not depend on the final result of the match are subject to calculation, while all other bets are settled at odds of "1" (one).
In cyber Australian football, bets on other possible outcomes offered by the organizer in the Line are also accepted.
4.44. Betting on Water Polo
The main time for water polo matches is set at 32 minutes of game time (four periods of 8 minutes each). Bets on the outcomes of water polo matches are accepted on the main time, unless otherwise specified by the organizer in the Line. Penalty shootout results are not taken into account when calculating bets on the outcomes offered for the main time. Water polo matches can also be played in periods of 7 minutes. In case of matches in this format the organizer makes a special note in the Line about the format of the match.
Bets offered on the outcomes of water polo matches:
The first team will win the match (period) - "W1".
In a match (period) there will be a draw - "Draw" (X).
The match (period) will be won by the second team - "W2".
In the match (period) the first team will not lose - "1X".
In the match (period) any of the teams will win - "12".
In the match (period) the second team will not lose - "X2".
In the match (period) the first team will win (not lose) taking into account the handicap - "Foe 1".
In the match (period) will win (will not lose) the second team taking into account the handicap - "Fore 2".
Bets on the total number of goals scored by the teams in the match (period) - "Total more (less) than the total value".
Bets on the total number of goals scored by each team in the match (period) - "Total more (less) than the total value".
Bets on the fact that the total number of goals in the match (half) will be even (odd).
The official sites of championships and tournaments, which are presented in the table, are taken as a basis for calculating the results of water polo matches.
A water polo match played in the format (4x8) (4 periods, each lasting 8 minutes), which was interrupted and not continued or completed within 24 hours, is considered to have taken place if at least 28 minutes have been played, and matches played in the format (4x7) (four periods, each lasting 7 minutes) are considered to have taken place if at least 25 minutes have been played. In other cases the matches are deemed to have failed.
In case the match does not take place (does not start at all) for any reason and a technical victory (defeat) is counted in the match, the match is considered to be void and all bets placed on the match are settled with odds "1" (one).
In addition, in the case when the started match is interrupted at some point and does not continue, and the technical victory (defeat) is counted according to the official information, the bets are calculated according to the current regulations. That is, if the interrupted match is considered to have taken place according to these regulations, the bets are to be settled according to the actual results registered at the moment of interruption.
Bets are also accepted on other possible outcomes in water polo matches, which will be offered by the organizer in the Line.
4.45. Betting on Kabaddi
Bets on Kabaddi matches are accepted for regular time unless otherwise specified by the Organizer. A match consists of two halves, each lasting 20 minutes. Matches may also be conducted in different formats, in which case the Organizer will make a special note about this in the Line.
Bets offered on the outcomes of Kabaddi matches:
- The first team will win the match (half) – "W1."
- The match (half) will be a draw – "X."
- The second team will win the match (half) – "W2."
- The first team will not lose the match (half) – "1X."
- One of the teams will win the match (half) – "12."
- The second team will not lose the match (half) – "X2."
- The first team will win (not lose) the match (half) with a handicap – "Handicap 1."
- The second team will win (not lose) the match (half) with a handicap – "Handicap 2."
- Bets on the total number of points scored by the teams in the match (half) – "Total over (under) the total value."
- Bets on the total number of points scored by each team individually in the match (half) – "Total over (under) the total value."
- Bets on whether the total number of points in the match (half) will be even (odd).
Official championship and tournament websites listed in the table are used as the basis for calculating the results of Kabaddi match bets. In cases where it is not possible to determine the outcome of a proposed bet based on information from official sources (due to the absence of information), video recordings of the matches are used as the basis for calculating bets.
A Kabaddi match that is interrupted and not resumed or completed within 24 hours is considered completed if at least 32 minutes have been played. In all other cases, matches are considered not completed. Outcomes of interrupted and considered not completed matches that were already definitively known at the moment of interruption and do not depend on the final result of the match are subject to calculation, while all other bets are settled at odds of "1" (one). A technical victory (defeat) recorded for any reason is not a basis for calculating bets. In such a case, the match is considered not completed, and all bets are settled at odds of "1" (one).
Bets are also accepted on other possible outcomes in a Kabaddi match, which will be offered by the Organizer in the Line.
4.46. Betting on Cycling Races
A cycling race is considered to have started once the first qualifying stage has begun. In qualifying races, where results are determined after a series of heats, the winner is the rider or team that accumulates the highest number of points at the end of the competition.
Bets offered on cycling races:
- Bets on which rider (team) among those presented in the race (current round) will win the race (current round).
- Bets on which of the two riders (teams) presented in the race (current round) will achieve the higher position based on the final results of the race (current round).
The above-mentioned bet is considered valid if both presented riders (teams) start the race. If any of the two competing riders (teams) withdraws from the race for any reason, the opponent (opposing team) is considered the winner if he/she (the team) finishes their performance in the race.
In the event of both riders (teams) withdrawing from the race, the specified comparative bet is settled at odds of "1." If both riders (teams) started the race but are absent in the final official race protocol, the winner of the above-mentioned bet is the rider (team) who participated in the most heats.
For calculating bets placed on cycling race outcomes, the official tournament websites listed in the table are used as the basis.
In the event of a cycling race being postponed, bets placed on the race remain valid until its completion.
4.47. Bets on Chess
Chess matches consist of one or more games, depending on the tournament's rules. Bets placed on chess games are settled based on the results of those games. In matches with only one game, the player playing with the white pieces is listed first (the player with the white pieces always starts the game), regardless of the tournament location. In matches with multiple games, the player with the black pieces may be listed first. If several players tie for first place after the tournament, and the tie-break game, conducted to determine the sole winner, does not resolve the tie, an "Armageddon" game is played. In the event of a draw in this game, the player with the black pieces is declared the winner.
Bets offered on chess match outcomes include:
- The first player wins the game – “W1.”
- A draw in the game – “Draw.”
- The second player wins the game – “W2.”
- The first player does not lose the game – “W1 or Draw.”
- One of the players wins the game – “W1 or W2.”
- The second player does not lose the game – “Draw or W2.”
- Bets on the total number of moves in the game – “Total over (under) the set total.”
When calculating these bets, only the moves made by the white pieces are considered.
The results of chess matches are based on official championship and tournament websites listed in the provided table.
If a game is postponed, bets placed on the game remain valid until the game or tournament concludes.
Other possible outcomes of chess matches, as offered by the Organizer, are also available for betting.
4.48. Bets on Softball
A softball game consists of 7 innings (periods). When settling bets on the final result of a softball game, any results recorded in extra innings are also considered. If a game ends in a draw and no extra innings are played, or if after extra innings a draw is still the result, bets on the outcomes “W1” and “W2” are settled with a coefficient of “1” (one).
According to the Mercy Rule, a softball game may end early. In such cases, the match is considered completed with the score at the time of stoppage, and all bets are settled based on that score. The Mercy Rule applies when one team gains a significant lead over the opponent. The extent of this lead varies according to the rules of different championships and tournaments.
Bets offered on softball game outcomes include:
- The first team wins the match – “W1.”
- The second team wins the match – “W2.”
- The first team wins (does not lose) the match with a handicap – “Handicap 1.”
- The second team wins (does not lose) the match with a handicap – “Handicap 2.”
- Bets on the total number of points scored by the teams in the match – “Total over (under) the set total.”
- Bets on the total number of points scored by each team in the match – “Total over (under) the set total.”
- Bets on whether the total number of points scored by the teams in the match will be even or odd.
- Bets on the outcomes of innings: “W1,” “Draw,” “W2,” handicaps, and totals.
The results of softball matches are based on official championship websites listed in the provided table.
A softball game that is interrupted and not resumed within 24 hours from the interrupted inning is considered completed if at least 4 innings have been fully played.
The outcomes of interrupted and unfinished games, where the result is already known at the time of interruption, are settled, while other bets are settled with a coefficient of “1” (one). Bets on the outcomes of individual innings that were not played in an interrupted and considered completed match are settled with a coefficient of “1” (one). If a match is canceled (does not start at all) for any reason, and a technical win (loss) is recorded, the match is considered void, and all bets placed on the match are settled with a coefficient of “1” (one).
If a started match is interrupted at some point and not continued, and a technical win (loss) is recorded based on official information, the bets are settled according to the current Regulations. If the interrupted match is considered completed under these Regulations, bets are settled based on the actual results recorded at the time of interruption.
Bets are also accepted on other possible outcomes of softball games, as offered by the Organizer in the Line.
4.49. Bets on the Olympic Games
Bets offered on the results of the Summer and Winter Olympic Games are settled according to the sport-specific rules outlined in these Regulations.
Bets offered on the Olympic Games include:
- Bets on the number of medals won by a participant or participating country.
- Bets on which of the offered participating countries will win the most gold medals.
If two participating countries have the same number of gold medals, the number of silver medals is considered. If the number of silver medals is also equal, the number of bronze medals is considered.
Bets on the Olympic Games are settled according to the official websites of the Olympic Games listed in the provided table.
Special bets on other possible outcomes of the Olympic Games, as offered by the Organizer, are also accepted.
4.50. Other Bets
Bets may be offered on events not mentioned in these rules according to the conditions of these regulations. In such cases, considering the specifics of each event, the outcome(s) of the event(s) on which the Organizer offers the winning odds will be specified in the line.